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Game: Half-Life 2: Deathmatch
Added Wed Jan 23rd 2008

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This map has a discussion topic which can be visited here

I'm really not very good at keeping small maps small for long. Been working on this on and off (along with Soylent) for about 6 months, maybe a little more. Having two maps in progress is nice because I can go back and forth and have 'fresh eyes'. One of my main focuses early on in development was Z variation and having quick 'dodge-out' escape routes. In the lower level (screens 1 and 3) there is a waterway which will have a func_push, making it a quick getaway (but not without hazards of it's own!)

Nearly complete layout-wise, stay tuned for updates.


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Discussion
0 starsPosted by reaper47 on Fri Jan 25th 2008 at 6:20pm

I like what I see. Way to dark, though. You need to cover the outsides in lights seamlessly, especially if it's a night map.
0 starsPosted by haymaker on Fri Jan 25th 2008 at 6:42am

Looks nice if a lil dark-ish, lots of room to move. In screen 3 I just know I'll end up cursing that bulkhead after jumping off the stair top and hitting it.
0 starsPosted by Zein on Wed Jan 23rd 2008 at 11:52pm

Looks very 'open' or alot of places to get shot, looks more like a single player. But i do know your still working on it. looks good so far smiley
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