Posted by **Dedi** on Wed Sep 23rd 2009 at 2:23pm
Regarding the beyond playable area, I'm thinking it will be the best to do that after I've finished all the 'inside' area. I've just uploaded a 3rd screenshot, with the beyond playable area blocked by the fence. I'm thinking I'll put extra cliffs on the other side to fill up the space.
Regarding the beyond playable area, I'm thinking it will be the best to do that after I've finished all the 'inside' area. I've just uploaded a 3rd screenshot, with the beyond playable area blocked by the fence. I'm thinking I'll put extra cliffs on the other side to fill up the space.
Posted by **Dedi** on Wed Sep 23rd 2009 at 2:14pm
Yeah, that's what I'm planning to do with the beyond playable space.. regarding the cliffs, yeah I know, it's from HL1 so I'm thinking, maaaybe I'll destroy the whole surrounding cliff and do a displacement thing to add to the character of the map.. if I end up doing that, I'll make the cliffs much higher and add playability into the cliffs to add a range of height to the map.
Yeah I'm still learning all the stuff for HL2 editing, so it may well be a long while until this map is 100% finished.
Yeah, that's what I'm planning to do with the beyond playable space.. regarding the cliffs, yeah I know, it's from HL1 so I'm thinking, maaaybe I'll destroy the whole surrounding cliff and do a displacement thing to add to the character of the map.. if I end up doing that, I'll make the cliffs much higher and add playability into the cliffs to add a range of height to the map.
Yeah I'm still learning all the stuff for HL2 editing, so it may well be a long while until this map is 100% finished.
Posted by Le Chief on Wed Sep 23rd 2009 at 1:56am
The first screenshot looks weird, I was a bit thrown off because of the scale of the textures, the space looks a lot smaller than it is.
The structures in the map look quite bizarre, I can't make out what they're supposed to be. You really need to refine them a bit and make them look like something because they just look like textured geometry and not any sort of real life building.
I think it'd be nice if the outer cliffs around the map looked more organic. They're quite uniform, consistent and repetitive, they are all the same height and seem to be following a pattern in other words. Give them a bit more character, different height, unique curves, variation etc. Remember Source has displacements so if that cliff geometry is world geometry that you imported from Half-Life 1, you should delete them and use displacements.
You need some things in the distance, beyond the playable space to create more depth and give a sense that there is more world out there.
Posted by **Dedi** on Wed Sep 23rd 2009 at 1:22am
Ah thanks.. I was feeling a bit uncomfortable posting it, since most of the layout eg. the cliffs were done in HL1 editor, so they won't look as professional as one could make them for HL2. Nevertheless, I thought it was a worthwile conversion.
I realised this was a good step for me, adding the map to the Pit, because now I HAVE to finish it
otherwise it would have been left behind like all the other projects.
Ah thanks.. I was feeling a bit uncomfortable posting it, since most of the layout eg. the cliffs were done in HL1 editor, so they won't look as professional as one could make them for HL2. Nevertheless, I thought it was a worthwile conversion.
I realised this was a good step for me, adding the map to the Pit, because now I HAVE to finish it
otherwise it would have been left behind like all the other projects.
Posted by ffjakebrake on Tue Sep 22nd 2009 at 3:53am
Looks like a very nice map and layout! I hope you finish it at least for a beta release. If it has decent performance I will playtest it on my 14 player server, just let me know!

