Posted by Condus Mundus on Wed May 12th 2010 at 1:38am
Very nice map, well built and suprisingly creative. Really liked the whole "control room" idea. Also laughed seeing people getting fried trying to ride the big laser thingy down into the big room.
Probably my only complaint was the vents. Some of them break and some don't, so I sometimes would try to get one to open just to find out, after being shotgunned from behind, that it was a breakable. And really, if I could choose, I would want all of them to be rotating doors (cuz those are just plain cool
But other than that it is a very balanced map (in my opinion) and the only real improvement I can see is mabye one other secret type room (referencing the portals as the first)
Great job man, good luck on future projects
Posted by kvackabill on Tue Dec 8th 2009 at 9:30pm
Thanks for the review! The reason why you would want to go down there;
1. If you open the floor, there is a gauss gun with some ammo on one of the trusses.
2. There is also a teleport (open the rusty door beneath the floor), which transport you to the room with the green light in the control room (there is a rocket launcher there).
I really should have written that in the info. That's not something you immediately think about
On your other point, yup some kind of scenery would be nice, I should have built something.
Thanks!
Thanks for the review! The reason why you would want to go down there;
1. If you open the floor, there is a gauss gun with some ammo on one of the trusses.
2. There is also a teleport (open the rusty door beneath the floor), which transport you to the room with the green light in the control room (there is a rocket launcher there).
I really should have written that in the info. That's not something you immediately think about
On your other point, yup some kind of scenery would be nice, I should have built something.
Thanks!
Posted by Riven on Tue Dec 8th 2009 at 9:13am
The map was pretty fun (although I only played it by myself). I liked the laser pit, I'm sure that would be pretty fun to torment people with, the only thing though is I don't see why anyone would go down there in the first place? What incentive are you giving people to enter this 'death trap'? the benefit should outweigh the cost. but I see none.
I really liked how you included some ambient sounds for certain locales. As small as this map is, it was very well done.
Only thing I wish you could have made was some kind of scene outside the window. I think there could have been something to look out at, to give semblance to the place. A setting to add to the name.
All-in-all it's a nice tightly packed dm map with plenty little features to keep a group of say about 4-8 people entertained. great map!
Posted by kvackabill on Tue Nov 17th 2009 at 3:31pm
i've updated the map changed the doors so they toggle instead of closing on they're own, (I realize that can be annoying). Also put some more cover in the hallway.. smiley
i've updated the map changed the doors so they toggle instead of closing on they're own, (I realize that can be annoying). Also put some more cover in the hallway.. smiley

