returndm_hydroponicz | map by Pig Popper by pig Popper (view all 8 maps by this user)


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1 rating / 5 stars
1 rating / 5 stars
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1 rating
4888 views
908 downloads
Game: Half-Life 2: Deathmatch
Added Sat Nov 21st 2009
Updated Wed Dec 9th 2009

Map Description

This map has a discussion topic which can be visited here

Thanks for all your help. smiley

DOWNLOAD!!

Play Style:
Built with 3v3 in mind but shold work equally well as 1v1
The RPG is atop of a tube that constantly raises and lowers so you gotta spend some time planning when yuo're gonna access it, it also functionis as a lift (it is not a lift) to the 3 levels. When someone attempts to collect the RPG the seconds it takes allows an opposing player time to reach a vantage vai an alternative route, hopefully balancing the rpg's role during play.

Theme:
Set in what has been described as a lost colony, possibly harvesting some unknown resource

Weapons:
2x mags
3x xbow
3x shotty
2x ar2
plenty of grenades
3x orbs
3x smg nades

Health:
1 x super charger
2 x suit chargers
2 x health chargers
plenty of health kits and a few suit


Areas: The map is comprised of 3 main play areas
1. charger area
2. RPG (lift) area
3. Garden area (+ indoor botanical garden)
there is also a rather pivotal connecting setion that overlooks all 3 to some degree.

Special Thanks to;
Ripstar for sounds / logos and general great ideas
eX for extensive playtesting
boshed for being boshed shaped
shoobie for his critical eye
all the cats at gHOST for some killer tdm matches on this 1
and everyone at hl2dm-University.com, snarkpit.net, interlopers.net and fpsbanana.com.

Thanks a bunch peeps.


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Discussion
0 starsPosted by ^RamZe$^ on Sun Mar 20th 2011 at 8:06pm

Very nice map! smiley
0 starsPosted by G4MER on Thu Dec 10th 2009 at 1:31am

I love your maps.. they remind me of old style Unreal tournament maps.
[author]
Posted by pig Popper on Wed Dec 9th 2009 at 8:57pm

Map complete,DOWNLOAD

Check top post for details...

Pig Out !!
[author]
Posted by pig Popper on Tue Dec 8th 2009 at 9:53pm

thanks for the advice all,

It's an odd error that doesn't show up all the time, I'm gonna try adjusting the lightmaps and tweak all the micro brushes in the map.

@ Rivin: I have removed that sound finally, It really was annoying people smiley
and unfortunatley had to lose the up pointing spots as they semed to be draining resources somewhat.
5 starsPosted by Riven on Tue Dec 8th 2009 at 9:34am

Yea, my thoughts are with the lightmaps. I tried the map out and I must say, it's another creative addition to your collection. This one has a lot of neat new uses of given content, and the next textures and models fit in quite nicely. my favorite area is the green space, just because what you did with the framed 'displacement' walls, -and also the glass dome was a nice addition.

-A few bugs I remember: You can clearly hear the generic door swing sound for your tube elevators. The iris doors for the teleporters look like they're opening not only into the wall, but out at you a little bit as well. I'm sure you had a fun time lining up their open axis smiley

I like how you changed the dx color for some of the models to give them a new 'edgier' feel to them, and also the colored spotlights pointed upward let players know where to go to get to the familiar themed areas.

-About that sound though, I thought it got a little annoying after a while. -Is it just for the beta release? I think you should really invest some time in a custom soundscape with more sounds included so that it doesn't get old too fast.

About the issue though, it could be microbrushes, but my thoughts lie in a leak or mis-scaled lightmaps.
0 starsPosted by haymaker on Tue Dec 8th 2009 at 12:39am

duplicated brushes in the same space?

leak?

Ive seen this shit on displacements before but not regular brushwork. What's the lightmap scale there?

also post yr log perhaps
[author]
Posted by pig Popper on Mon Dec 7th 2009 at 7:44pm

Hi all, this map is near complete but I'm getting an odd shadow effect in teh map
Initially i thought it might be the nodraw brushes i used to create the grate effects as they sat inside the other brush but i fixed that.
Anyone recognize this issue?





[author]
Posted by pig Popper on Wed Dec 2nd 2009 at 11:45am

Quoting aaron_da_killa
Link doesn't seem to work at the moment smiley



Thanks for pointing that out, this link should work.

DOWNLOAD
0 starsPosted by Le Chief on Wed Dec 2nd 2009 at 12:20am

Link doesn't seem to work at the moment smiley
0 starsPosted by Le Chief on Tue Dec 1st 2009 at 11:43pm

Downloading now. It's probably a good idea to specify what game this is for, not everybody is going to know this is for hl2dm. smiley
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