Posted by G4MER on Thu Dec 10th 2009 at 1:31am
I love your maps.. they remind me of old style Unreal tournament maps.
Posted by pig Popper on Wed Dec 9th 2009 at 8:57pm
Map complete,DOWNLOAD
Check top post for details...
Pig Out !!
Map complete,DOWNLOAD
Check top post for details...
Pig Out !!
Posted by pig Popper on Tue Dec 8th 2009 at 9:53pm
thanks for the advice all,
It's an odd error that doesn't show up all the time, I'm gonna try adjusting the lightmaps and tweak all the micro brushes in the map.
@ Rivin: I have removed that sound finally, It really was annoying people
and unfortunatley had to lose the up pointing spots as they semed to be draining resources somewhat.
thanks for the advice all,
It's an odd error that doesn't show up all the time, I'm gonna try adjusting the lightmaps and tweak all the micro brushes in the map.
@ Rivin: I have removed that sound finally, It really was annoying people
and unfortunatley had to lose the up pointing spots as they semed to be draining resources somewhat.
Posted by Riven on Tue Dec 8th 2009 at 9:34am
Yea, my thoughts are with the lightmaps. I tried the map out and I must say, it's another creative addition to your collection. This one has a lot of neat new uses of given content, and the next textures and models fit in quite nicely. my favorite area is the green space, just because what you did with the framed 'displacement' walls, -and also the glass dome was a nice addition.
-A few bugs I remember: You can clearly hear the generic door swing sound for your tube elevators. The iris doors for the teleporters look like they're opening not only into the wall, but out at you a little bit as well. I'm sure you had a fun time lining up their open axis
I like how you changed the dx color for some of the models to give them a new 'edgier' feel to them, and also the colored spotlights pointed upward let players know where to go to get to the familiar themed areas.
-About that sound though, I thought it got a little annoying after a while. -Is it just for the beta release? I think you should really invest some time in a custom soundscape with more sounds included so that it doesn't get old too fast.
About the issue though, it could be microbrushes, but my thoughts lie in a leak or mis-scaled lightmaps.
Posted by haymaker on Tue Dec 8th 2009 at 12:39am
duplicated brushes in the same space?
leak?
Ive seen this shit on displacements before but not regular brushwork. What's the lightmap scale there?
also post yr log perhaps
Posted by pig Popper on Mon Dec 7th 2009 at 7:44pm
Hi all, this map is near complete but I'm getting an odd shadow effect in teh map
Initially i thought it might be the nodraw brushes i used to create the grate effects as they sat inside the other brush but i fixed that.
Anyone recognize this issue?




Hi all, this map is near complete but I'm getting an odd shadow effect in teh map
Initially i thought it might be the nodraw brushes i used to create the grate effects as they sat inside the other brush but i fixed that.
Anyone recognize this issue?




Posted by pig Popper on Wed Dec 2nd 2009 at 11:45am
Thanks for pointing that out, this link should work.
DOWNLOAD
Quoting aaron_da_killa
Link doesn't seem to work at the moment
Thanks for pointing that out, this link should work.
DOWNLOAD
Posted by Le Chief on Tue Dec 1st 2009 at 11:43pm
Downloading now. It's probably a good idea to specify what game this is for, not everybody is going to know this is for hl2dm.

