Posted by pig Popper on Tue Dec 1st 2009 at 8:34pm
The map has been updated, some minor game play, sound and visual tweaks, if you spot anything out of place let me know as I'll have missed it
DOWNLOAD!!
The map has been updated, some minor game play, sound and visual tweaks, if you spot anything out of place let me know as I'll have missed it
DOWNLOAD!!
Posted by pig Popper on Sun Nov 22nd 2009 at 2:21am
thanks the input mate, some useful points there.
I was actually thinking the same about the stock textures but they started to grow on me after a while
, I'm glad you mentioned it, they do look drab.
thanks the input mate, some useful points there.
I was actually thinking the same about the stock textures but they started to grow on me after a while
Posted by haymaker on Sat Nov 21st 2009 at 6:35pm
Good to see another pig-beta! Really like this so far. Geometry is very well done, I can see it being pretty fast. Lighting is a brighter than the screens portray. Some notes from a run through:
- The hatch-doors are way cool, but there's one near a yellow railing that actually did impede my 'escape' by not being fast enough ( if you try to pass through at the outer edge rather than the centre )...Im not that fast of a player but I can see that being a frustration. Maybe an invisible func_brush toggling to nonsolid instead of the actual door brushes? or just make it faster?
-unsure about the looping sound, a little monotonous after awhile
-was looking for another exit out of the green outdoor-charger area
-love that sky texture. There's quite a few other tetxures that don't do justice to the potential, though. The stock concrete and metal just seem drab and lifeless and actually take away more than they add here. I can see you're experimenting there; the basement plant area looks good... I kinda think going for a more airfusion-style texture scheme will take this farther than the dirty hl2 ethic.
Awesome stuff so far!


