Posted by kvackabill on Thu Apr 22nd 2010 at 10:34am
Actually removing some walls and rooms all together is the best solution, maybe I can do that when I convert it to CS.
Actually removing some walls and rooms all together is the best solution, maybe I can do that when I convert it to CS.
Posted by kvackabill on Thu Apr 22nd 2010 at 8:56am
As I said I have not put any time into making it suitable for deathmatch. It is what it is.
Maybe I will continue working on it, but I don't think so.. it would be very hard to change those things (making hallways broader and doors less small etc)..
When I continued building on this map, I didn't think it was going to be good gamelpay wise. I was just interested in finishing it and thought it would be a fun project to work on.
As I said I have not put any time into making it suitable for deathmatch. It is what it is.
Maybe I will continue working on it, but I don't think so.. it would be very hard to change those things (making hallways broader and doors less small etc)..
When I continued building on this map, I didn't think it was going to be good gamelpay wise. I was just interested in finishing it and thought it would be a fun project to work on.
Posted by ffjakebrake on Thu Apr 22nd 2010 at 4:37am
I think your map is a good "base" for a map, but it unfortunately does not lend itself to deathmatch gameplay. Inside the buildings require increased flow. Doors are too small, hallways are too narrow. More props needed inside also. Outside connectivity and flow also needs some help. If you can improve these areas then I think this would make a good deathmatch map! As I said, I think this is a good map as a base so I sure hope you release additional versions.
Posted by kvackabill on Wed Apr 21st 2010 at 1:37pm
Sure, if you want.. As said it would probably be better off as a CS map.
But don't expect it to be so good.. and if I encounter too much problems converting it, I won't bother.
Quote
Is there anyway I can get you to compile another version of this map for Counter Strike Source?
Sure, if you want.. As said it would probably be better off as a CS map.
But don't expect it to be so good.. and if I encounter too much problems converting it, I won't bother.
Posted by kvackabill on Wed Apr 21st 2010 at 12:41pm
I am well aware of the faulty gameplay in this map. It's more of a design project than anything else.
The map is playable though, but any more than 4 players would be a nightmare..
As for converting it to CS; it would probably be better because of the less hectic tempo. But it still wouldn't be good gameplay wise, the only way it could be playable is as an aim map.
I am well aware of the faulty gameplay in this map. It's more of a design project than anything else.
The map is playable though, but any more than 4 players would be a nightmare..
As for converting it to CS; it would probably be better because of the less hectic tempo. But it still wouldn't be good gameplay wise, the only way it could be playable is as an aim map.
Posted by G4MER on Wed Apr 21st 2010 at 9:13am
I disagree, it works for cs_militia. Ok maybe not a real world location.
Quoting Yak_Fighter
Real world locations recreated 1:1 almost never work for deathmatch. Your house is no exception. Way too cramped interiors, too many dead ends, low head clearance, no space for evasive maneuvers and on and on. The connectivity, flow, and layout are all terrible.
This kind of design would be more appropriate for a single player map.
This kind of design would be more appropriate for a single player map.
Posted by Yak_Fighter on Wed Apr 21st 2010 at 5:57am
This is a very pretty map with an excellent skybox.
However...
Quote
The map is a remake of my house
says it all really. Real world locations recreated 1:1 almost never work for deathmatch. Your house is no exception. Way too cramped interiors, too many dead ends, low head clearance, no space for evasive maneuvers and on and on. The connectivity, flow, and layout are all terrible.
This kind of design would be more appropriate for a single player map.
Posted by G4MER on Tue Apr 20th 2010 at 10:28pm
Is there anyway I can get you to compile another version of this map for Counter Strike Source?
Posted by kvackabill on Tue Apr 20th 2010 at 9:24pm
Uploaded updated version, fixed the cubemaps.. (the reason they werent built is I included the wrong bsp).. also the grass should work now...
I tried it on another computer and everything looked ok.
Uploaded updated version, fixed the cubemaps.. (the reason they werent built is I included the wrong bsp).. also the grass should work now...
I tried it on another computer and everything looked ok.
Posted by kvackabill on Tue Apr 20th 2010 at 12:07pm
Thanks for an insightful review, a generous rating too! I'm very glad you found
it believable as a real place..
About the water it shouldn't be animated (it wasn't on my computer) so that I should fix..
And I will upload an updated version of the map soon, (because of the visual quirkiness)
also this particular version doesn't have grass sprites, which it was intended to have..
Thanks for an insightful review, a generous rating too! I'm very glad you found
it believable as a real place..
About the water it shouldn't be animated (it wasn't on my computer) so that I should fix..
And I will upload an updated version of the map soon, (because of the visual quirkiness)
also this particular version doesn't have grass sprites, which it was intended to have..


