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Game: Half-Life: Deathmatch
Added Sat Jul 31st 2010
Updated Fri Aug 13th 2010

Map Description

This map has a discussion topic which can be visited here

Large map designed for 8 or more players. Like a few of my other maps, this one has secrets that give the player an advantage over others. The secrets aren't complicated in any way. This map was made for RPG and XBOW fun. I left the edge around the water in hopes to keep bots out of it.

Here are a few of my other HLDM maps:
ag_crossfire
Dabo
castle_overload
5_5castleV3


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Discussion
[author]
Posted by [RDC]Twitch on Wed Aug 4th 2010 at 6:51am

updated the map and fixed lighting issues... well I tried my best at least smiley
[author]
Posted by [RDC]Twitch on Tue Aug 3rd 2010 at 6:32pm

I am going to release another version of this because I did make a mistake in my lighting and set a default light value of 300 for the map and my environment settings were all fubared. I didn't notice because I failed to reset my config for HL from full gamma to default. Ahh well, I suppose I could release a night time version
[author]
Posted by [RDC]Twitch on Tue Aug 3rd 2010 at 4:06pm

yeah, the lighting is a bit bland and would look better if I had actually taken screenshots without my brightness and gamma turned all the way up. It is darker than what the images show. I will admit that I am a bit lazy with lighting.

The map isn't based off anything... just a mountain compound of sorts. The map is probably a bit too big because areas in the distance aren't rendered completely when you are up on top of the mountain areas.

I might release a night time version this week. I think it would be nice to use the sky from one of my old maps... dabo
0 starsPosted by Riven on Mon Aug 2nd 2010 at 10:56pm

That map looks pretty big. Are the two sections mirrors of one another? Sorry, I won't get a chance to play this map until later in the week, but by the looks of it, you have plenty of Z-axis fighting going on. I'm guessing that's required for crossbow battles.

If there's one thing that catches me off guard from the images, it has to be the lighting. It comes off as very bland if anything. There aren't any intersting shadows, and it's almost hard to tell where the foreground stops and the background begins. A sharp env. angle would do this map justice methinks. Perhaps play with a night theme maybe? -There could be bright lights from the inside? Food for thought I suppose. smiley

Looks nice so far. -What are the raised bunkers for, what is the place?
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