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3 ratings / 4.67 stars
3 ratings / 4.67 stars
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3 ratings
6208 views
1153 downloads
Game: Half-Life 2: Deathmatch
Added Wed Feb 9th 2011
Updated Wed Feb 9th 2011

Map Description

This map has a discussion topic which can be visited here

This is an entry for the 20 brush mapping competition. The theme is a small deathmatch map, in an arctic base.


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Discussion
5 starsPosted by Orpheus on Wed Feb 23rd 2011 at 7:24pm

Dude, methinks you're letting muhnays bad disposition alter your perspective of the sentences you read. Before you say that's not true I'd like to point out that every time he posts some off the wall comment everyone else starts to see demons in replies that aren't there. There is, or was no hidden meaning to my post.

I said, Duncan could have lowered the bottom of the water brush to fill in the gap between the areas in question.

I was laughing at you because your logic that it would have increased his brush count was not right. I was LAUGHING at you, nothin more.

In other words, its my opinion that the brush count would have not changed.
5 starsPosted by Le Chief on Wed Feb 23rd 2011 at 12:21pm

Quoting "Orpheus"
and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. smiley


Huh? I don't understand what you're trying to say... that honestly sounded like it came from a teenager.

Lowering the water level would not have fixed it fully because there would still be a gap between the "sea bed" and the displacements. I don't really think this discussion is worth polluting Finger's map thread with is it? smiley
5 starsPosted by Orpheus on Wed Feb 23rd 2011 at 10:47am

Quoting Le Chief
I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. smiley


and, lowering the water to the floor would have increased it? OK.. I can see that I suppose.... LOL, nah. smiley
5 starsPosted by Le Chief on Wed Feb 23rd 2011 at 8:38am

I just assumed it was by design, that he couldn't fix it because of the 20 brush limit. smiley
5 starsPosted by Orpheus on Wed Feb 23rd 2011 at 3:42am

Quoting Le Chief


Yeah I noticed that too, and I got myself caught under the displacements.





And you didn't report it cause??
5 starsPosted by Le Chief on Tue Feb 22nd 2011 at 1:01am

Quoting "Orpheus"
Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.


Yeah I noticed that too, and I got myself caught under the displacements.

Quoting "Finger"
I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?


Are you playing it in Half-Life 2?

5 starsPosted by Orpheus on Tue Feb 22nd 2011 at 12:49am

Well... I guess I'll be quiet then since its not something you did.
[author]
Posted by Finger on Tue Feb 22nd 2011 at 12:47am

Strange - i placed a giant kill-brush that should prevent that from happening. I noticed in Aarons level, if I fell, I didn't die. Is something possibly going on with these entities?
5 starsPosted by Orpheus on Mon Feb 21st 2011 at 5:12pm

Uhh, Duncan.. I found an issue.
You can swim outside, or below the water. I dunno why or how, but you might wanna address this and re-release.

I'd also suggest some cold damage to the water. If its possible.

[EDIT] 139 views. 19 downloads. 2 ratings.
I'd say you're way above average for the present Snarkpit.
5 starsPosted by Le Chief on Fri Feb 18th 2011 at 3:53am

Finally played this!

The use of the 20 brush limit in this is impressive because you wouldn't think that a brush limit was enforced, the level's visuals and layout feels wholesome as it is.

And the way you integrated the hard metal brushes with the organic snow displacements was visually and gameplay wise really effective. This map on a larger scale, no brush limit, would be something to see for sure.

The other thing that worked out well was the snow-floor/snow-wall blending to match the physique of the displacement. And looking through the source texture folder, you have displacement etc maps.
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