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1 rating / 2 stars
1 rating / 2 stars
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1 rating
2272 views
547 downloads
Game: Counter Strike Source
Added Thu Jun 23rd 2011
Updated Thu Jun 23rd 2011

Map Description

This map has a discussion topic which can be visited here

My first map. A fy map for CS:S inspired by de_aztec.

Please leave feedback in discussion topic.


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2 starsPosted by Riven on Mon Jul 18th 2011 at 9:29am

For this being your second CS:S map ever, (and I'm deducing your overall 2nd map ever), It's not bad looking at all. Just some unbalanced aesthetics as 9centwhore pointed out.

In addition I might say this>...
I don't have a problem with Fight Yard maps but one this small leaves out the 'yard' part! It's all spawn with some connecting hallways; don't ya think they should be separated a little more with something (a yard perhaps) between them?

Over that too, I gotta say since the wall in the middle is the only thing keeping the map from being a killbox with some hallways on the side, I think it should not be possible to reach the other spawn area from yours by lobbing a grenade over the wall. I didn't play it with people but I know that's gotta be a bad omen for this map. That would get pretty old pretty quickly I'd imagine.
*spawn*
*flash bang*
*dead*

This map should expand just a little bit to be worth playing for any longer than 2 minutes. Other than that it *looks* like a nice plausible area from de_aztec, It just deserves to be made of more spaces to keep it interesting!

Keep at it! smiley
0 starsPosted by 9centwhore on Sun Jul 17th 2011 at 1:36am

Here are some things I'd add/change/try out:
° The outside areas are too dark. If you're going with Aztec
s theme there's no reason you can't light up the outside the same way they did using some of those yellow lamp stands (props_c17/light_floodlight02_off.mdl)

° Add some glow (env_sprite) to the lights, you've already done the dust motes and this will complete the effect.

° Maybe lower the wall in the middle a little bit and adding steps up either side so that it's still too high to see/shoot over but creates another route, unless you're going for blood_assault's ring-around-the-rosie gameplay smiley

° Change the soundscape for the indoor part or maybe stick with the same one but lower the volume on it. Either way it should sound like you're under cover and not still out in the downpour

Other than that, good first effort hope to see more _b
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