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Game: Half-Life 2: Deathmatch
Added Sat Apr 27th 2013

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My attempt to recapture the essence of dm_council_tsgk in a more intense, smaller more up to date map. It's not cutting edge technology or the most complex of maps, but fun and looks pretty. This map is built on the principles of non-linear layout, keep moving to win, hard to camp, through-window combat and moderate cover.

The original council themes are still there, open grass space, residential building, through window combat. But now it is thoughtfully redesigned to give a multi-directional layout, you can enter and exit the house from many angles so the best thinker is in command, not the best shot.


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