This map has a discussion topic which can be visited here
I haven't been around here for a loooooong time. I have been mostly gaming, getting in university to study Informatics/Computer science and programming different stuff. I am planning to soon start a game project...
I and 3 colleagues played some HLDM and this inspired me to launch the good ol' VHE and make a map or two. I am also using some upgrades: http://forums.svencoop.com/showthread.php/41265-Vluzacn-s-ZHLT-v31-Update
, man are thous fast. There is also a further modified VHE in the forums. This is my second map since then, I made a much smalled one, that I haven't uploaded yet.
I made this map for a few weeks (a week if I collect the time I had spent every day developing) and this is what I crafted. Can you give me an idea for a name?
The map is not yet named- it's called "none", because I am still thinking of a name. The map is playable, but the gameplay is not yet tested. You are free to test the map and I would like to hear feedback from the testing, but please don't repost it or use it in any public servers yet.
The map is smaller than I originally intended (but it's as big as most of the original maps) and is not as detailed as I would normally make it- after all, this is a multiplayer map. Still, I am quite satisfied with what I managed to achieve. I built the map quite randomly- rooms connected with corridors with the idea to make a Stalkyard copy. Eventually I came up with other ideas that made the map take its own path. When the main part was finished, as in, I thought that the rooms were enough, I started randomly detailing them with no attempt to add any logic into the map's concept (as if you actually care if there is story in a deathmatch map in a multiplayer mode with no story).
I tried to use the "twisted corridors" solution for optimizing the map and it worked- I am developing the map on an 7-8-year-old laptop and the map runs smoothly on average graphics. But I am not giving any assurance that it will run smoothly on older PCs...
The map's architecture is done (unless testing reveals that there is a need of tweaking), weapon, ammo and spawn point entities most probably need to change. Testing will reveal that.