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Game: Half-Life 2: Deathmatch
Added Tue Jun 20th 2017

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This map has a discussion topic which can be visited here

pub style feathmatch 2-6 players

playable area is 100% displacements

thanks to guys in MB and SS clans for bugtesting

thanks to those who kept Propper alive

awesome custom skybox by Komaokc


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Posted by haymaker on Sun Jul 16th 2017 at 9:29pm

Thanks Mike

As you know, the displacement joints are a limitation of this engine. I did consider conversion to models, but was hesitant because there would be a number of different components and I am unsure how the present light map flow would change, and also because I was unsure how things like crossbow bouncing would differ. One can only learn this by doing, though, so possibly an experiment is in order!
0 starsPosted by gtamike_TSGK on Sat Jul 15th 2017 at 6:45pm

haha that map is very you! I loled when I saw that ass and sun burn person.
The only thing that was messing with my OCD was you can see where the displacements joins.
Now I know that would be a pain to fix but if you're up to it.
I think if you convert each displacement to a Model (prop_static) using Propper Hammer Pluggin that might fix it. (maybe test with a few first?)
For a few you could have some of the models be prop_dynamic_override to get good shadows in some areas of the map.
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