Detention by unknown (view all 61 maps by this user)
Detention


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unrated
unrated
0 faves
0 ratings
2186 views
988 downloads
Game: Half-Life: Deathmatch
Added Fri May 11th 2007
Updated Thu Oct 2nd 2003

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This map has a discussion topic which can be visited here

2003 map compeition entry


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0 starsPosted by Captain P on Thu Nov 6th 2003 at 9:10am

I didn't know my map was out here already as a competition result so I posted it myself here too... but good to see I get some positive comment, since it's my first released map ever. About rewards for tau gun jumps I hadn't thought, I just thought nobody could ever get to the broken ladder with a tau. I also thought the egon would be too dominating, but the fact that it's not imediatly visible seems to keep that threat to a minimum. <br> <br>Thanks for the comments and downloads so far. I also have this map on the Mapping Vault and on my own site, it's nice to see it's downloaded over 100 times already. <br> <br>About the atmosphere, I could have added some more dark spots inside, some sounds and well sprites to the light bulbs... I was in a hurry to get it posted before the deadline of the competition... Well, at least I learned from this smiley
0 starsPosted by Cash Car Star on Sun Oct 19th 2003 at 8:53pm

*from my forum post* <br> <br>Checking the piece of concept art chosen, Captain P had no small task. The prison facility from HL2. I'll start off on looks. For this map, I felt they were adequate. A few things felt mis-proportioned, such as the stairs which the player pretty much falls down instead of descending. The checkerboard pattern on the floors made me a little woozy when I had the LJM, and sometimes it was hard to see items on it. Also, the textures felt a little too clean, all in all. Nonetheless, I got a very strong sense of place, and nothing seemed outright not fitting. Given the size of some areas, the R's were very well handled. Onto gameplay. The multi-levels of this thing should make for some killer gameplay. The outside is quite a bit of fun with a Gauss. Unfortunately, there were a few upper ledges that I gaussed to and found absolutely nothing as a reward - the one ledge with a broken, non-sticky ladder under it particularly screams to the player &quot;c'mon over&quot; but there's nothing. Bit of a let down. I liked how you placed the LJM and the RPG. The Egon is even hidden enough that it won't become a massive hinderance to those who hate the thing. I think you went a bit too much with the health and armor, however they will make this map stay fun even with an insane player load. While not a visual masterpiece, I think this map creates a strong enough sense of place and shows just what the proper focus of gameplay over looks can accomplish.
0 starsPosted by diablo on Wed Oct 8th 2003 at 4:50am

This map seemed to lack atmosphere, your lighting let you down. A bit repetative, more detail would of helped. Still a good effort to capture the image you chose for the competition. Well done.
0 starsPosted by diablo on Thu Oct 2nd 2003 at 10:28am

This map seemed to lack atmosphere, your lighting let you down. A bit repetative, more detail would of helped. Still a good effort to capture the image you chose for the competition. Well done.
0 starsPosted by Cash Car Star on Thu Oct 2nd 2003 at 10:28am

*from my forum post* &lt;br&gt; &lt;br&gt;Checking the piece of concept art chosen, Captain P had no small task. The prison facility from HL2. I'll start off on looks. For this map, I felt they were adequate. A few things felt mis-proportioned, such as the stairs which the player pretty much falls down instead of descending. The checkerboard pattern on the floors made me a little woozy when I had the LJM, and sometimes it was hard to see items on it. Also, the textures felt a little too clean, all in all. Nonetheless, I got a very strong sense of place, and nothing seemed outright not fitting. Given the size of some areas, the R's were very well handled. Onto gameplay. The multi-levels of this thing should make for some killer gameplay. The outside is quite a bit of fun with a Gauss. Unfortunately, there were a few upper ledges that I gaussed to and found absolutely nothing as a reward - the one ledge with a broken, non-sticky ladder under it particularly screams to the player &amp;quot;c'mon over&amp;quot; but there's nothing. Bit of a let down. I liked how you placed the LJM and the RPG. The Egon is even hidden enough that it won't become a massive hinderance to those who hate the thing. I think you went a bit too much with the health and armor, however they will make this map stay fun even with an insane player load. While not a visual masterpiece, I think this map creates a strong enough sense of place and shows just what the proper focus of gameplay over looks can accomplish.
0 starsPosted by Captain P on Thu Oct 2nd 2003 at 10:28am

I didn't know my map was out here already as a competition result so I posted it myself here too... but good to see I get some positive comment, since it's my first released map ever. About rewards for tau gun jumps I hadn't thought, I just thought nobody could ever get to the broken ladder with a tau. I also thought the egon would be too dominating, but the fact that it's not imediatly visible seems to keep that threat to a minimum. &lt;br&gt; &lt;br&gt;Thanks for the comments and downloads so far. I also have this map on the Mapping Vault and on my own site, it's nice to see it's downloaded over 100 times already. &lt;br&gt; &lt;br&gt;About the atmosphere, I could have added some more dark spots inside, some sounds and well sprites to the light bulbs... I was in a hurry to get it posted before the deadline of the competition... Well, at least I learned from this smiley
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