Posted by Leperous on Wed Apr 21st 2004 at 10:56am
That looks great, makes me think back to boot_camp layout
Posted by Orpheus on Wed Apr 21st 2004 at 9:33am
holler at me if/when you want a critique done..
anonymous upon request.
[addsig]
Posted by 2d-chris on Wed Apr 21st 2004 at 9:04am
yea crackerjack good job with the outside ![]()
on another note i will be changing the crate texture, this pic is WIP, w_poly is about 600 max but expect that to slightly increase as i add some final detailing ![]()
Thanks 2d-chris
Posted by esechre on Wed Apr 21st 2004 at 6:23am
looking really great, textures are nice and crisp and flow together quite well. Architectures nice, and the skys colour really contrasts well with the surface, but it looks like the level where the sky is showing is too dimly lighted when looking at the brightness of the sky, but thats being picky, might wanna see what other people think.
Keep it up, if i had TS id play it foh shizzle! ![]()
-BB
[addsig]
Posted by Hugh on Wed Apr 21st 2004 at 4:37am
Lighting's perfect, those stairs are awesome, and the grass isn't flat. Sexy stuff.
Posted by Kage_Prototype on Tue Apr 20th 2004 at 11:52pm
How the hell did you not manage to get on the NW team?
Agreed ReNo, I really dont like it to much either, it has already been fixed and will be changed for the next update. I'll just replace this pic later on. Thanks.
[addsig]
Posted by Crono on Tue Apr 20th 2004 at 11:44pm
Whoa. That's bad ass, Crackerjack. Very nice, man. [addsig]
Posted by ReNo on Tue Apr 20th 2004 at 11:44pm
Funky stuff mate, I checked out the pics of this map again recently and was thinking "why hasn't he done anything with this, had good potential"
Don't for one second think I have forgetten about this map, nor consider it a lost map.
I have had a lot going on and including the CO_Uplink, haven't had to much time. 2d-chris and I have been working on this map to push it out. Here is an updated pic.


