returnde_helterskelter by Namphibian


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Game: Counter Strike
Added Sat Oct 25th 2003

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This map has a discussion topic which can be visited here

My first map that actually (I think) comes close enough to being worthy of release. It's a pretty aesthetic setting, rather similar to de_prodigy (but NOT a direct ripoff, mind you...) your basic kind of subterranean Black Mesa lab environment. But I more or less designed this map paying more attention to gameplay than setting. The only calling card this map has in its support is the fact that it contains a BIG GUN!!!! smiley (licks lips and grins).


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0 starsPosted by SumhObo on Sun Nov 23rd 2003 at 9:47am

As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible <br> <br>For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness. <br> <br>I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.
0 starsPosted by Shask on Tue Oct 28th 2003 at 10:42am

im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map smiley
0 starsPosted by ReNo on Mon Oct 27th 2003 at 11:52am

The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather... <br>http://www.planethalflife.com/wadfather
0 starsPosted by Hugh on Sun Oct 26th 2003 at 1:08am

Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. smiley
0 starsPosted by Hugh on Sat Oct 25th 2003 at 3:20am

Hrmm, not too bad, although some more places to dive for cover would be good... and I hope there's a way to avoid that gun since otherwise it might be a wee bit hard to balance out. smiley
0 starsPosted by ReNo on Sat Oct 25th 2003 at 3:20am

The first and second screenshots look ok, but the third is...errr...not great to say the least. You could certainly benefit from some custom textures! Get yourself over to the wadfather... &lt;br&gt;http://www.planethalflife.com/wadfather
0 starsPosted by Shask on Sat Oct 25th 2003 at 3:20am

im going with hugh on that..cause when your walking into a war of like 10 people fighting its just gunna count on who has the good gun and better aim..your gunna wunna take some cover to reload and maybe throw a nade over or maybe take sneak attack..but yeh balance the gun out..and keep up the good work and ill be playing this map smiley
0 starsPosted by SumhObo on Sat Oct 25th 2003 at 3:20am

As the others said, more cover needed. Otherwise, a decent map - complex, many paths possible &lt;br&gt; &lt;br&gt;For anyone else who reads this, I have nearly finished converting de_helterskelter into NS_HELTERSKELTER! (with the permission of Namphibian here, of course). There is a lot more cover, and the map is generally a lot darker, as it is small for an NS map and the aliens need the shield of darkness. &lt;br&gt; &lt;br&gt;I am thinking of adding on (in a separate release) a wrecked spaceship crashed through the roof of one of the rooms, with various teleports linking the current map to the interior of the spaceship.
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