Posted by JFry on Sun Jul 11th 2004 at 9:52am
I agree with Mr. Bullet, the floors (and ceilings) need more detail. Don't go overboard with the verticality however as this can really make the commander's job a pain.
Posted by Tracer Bullet on Sat Jun 26th 2004 at 5:28am
I notice in particular that the floors are quite flat. If the screens are representitive, I think you need more vertical play. it can be quite boring to be in a primarily planar map.
Posted by Kage_Prototype on Sat Dec 20th 2003 at 1:28am
that last shot seems a bit too multicoloured.
Posted by Hugh on Thu Oct 30th 2003 at 3:10pm
1st shot: Too bright <br>2nd shot: Arguably the best one here, since it just feels more like NS <br>3rd shot: Needs more stuff. <br> <br>Overall: Needs more details, 'tis NS, after all. Curved walls are always helpful, and dark bits are good to have as well, just something to make the Marines crap their pants.
Posted by Shask on Thu Oct 30th 2003 at 3:10pm
k ill work on that
..ill take out some of those lights on the 1st pic and on the 3rd ill add somthing(s) thx.
k ill work on that
Posted by Kage_Prototype on Thu Oct 30th 2003 at 3:10pm
that last shot seems a bit too multicoloured.

