returnns_jolt by Shask


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Game: Natural Selection (HL)
Added Thu Oct 30th 2003

Map Description

This map has a discussion topic which can be visited here

u can get more pics here <A HREF="http://www.natural-selection.org/forums/index.php?act=ST&amp;f=4&amp;t=51749&amp;s=81f33ea96ddab42790152dc52bd9c862" TARGET="_blank">http://www.natural-selection.org/forums/index.php?act=ST&amp;f=4&amp;t=51749&amp;s=81f33ea96ddab42790152dc52bd9c862</A> to get screens...and critz and comments..and well i cant give a size right now cause well its not done...but i think it will turn out..medium or large...|Story|the year is now 2008..many marines have been stray in this ship for years..some how they survive..but now they have found out that alien lifeforms have now reached them...so will the marines over power the aliens or will the aliens conquer another stray ship?..


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Discussion
0 starsPosted by JFry on Sun Jul 11th 2004 at 9:52am

I agree with Mr. Bullet, the floors (and ceilings) need more detail. Don't go overboard with the verticality however as this can really make the commander's job a pain.
0 starsPosted by Tracer Bullet on Sat Jun 26th 2004 at 5:28am

I notice in particular that the floors are quite flat. If the screens are representitive, I think you need more vertical play. it can be quite boring to be in a primarily planar map.
0 starsPosted by Kage_Prototype on Sat Dec 20th 2003 at 1:28am

that last shot seems a bit too multicoloured.
0 starsPosted by Hugh on Thu Oct 30th 2003 at 3:10pm

1st shot: Too bright &lt;br&gt;2nd shot: Arguably the best one here, since it just feels more like NS &lt;br&gt;3rd shot: Needs more stuff. &lt;br&gt; &lt;br&gt;Overall: Needs more details, 'tis NS, after all. Curved walls are always helpful, and dark bits are good to have as well, just something to make the Marines crap their pants. smiley
[author]
Posted by Shask on Thu Oct 30th 2003 at 3:10pm

k ill work on that smiley..ill take out some of those lights on the 1st pic and on the 3rd ill add somthing(s) thx.
0 starsPosted by Kage_Prototype on Thu Oct 30th 2003 at 3:10pm

that last shot seems a bit too multicoloured.
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