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Game: Half-Life: Half-Life Rally
Added Sun Sep 12th 2004

Map Description

This map has a discussion topic which can be visited here

This is a 'Half-Life Rally' map I made called AB_Marlette

It is based in a nice landscaped green area, with little trees and wide landscapes.

I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think smiley


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[author]
Posted by Perin on Sun Sep 12th 2004 at 9:12pm


This is a a discussion topic for the map "AB_Marlette" by Perin which can be found here

Map description:

This is a 'Half-Life Rally' map I made called AB_Marlette

It is based in a nice landscaped green area, with little trees and wide landscapes.

I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think smiley

Map screenshots:

Screenshots for: AB_Marlette
[author]
Posted by Perin on Fri Jun 25th 2004 at 5:17pm

This map is too old now.. I've probably got a backup somewhere. But for the most part.. I'm done with it.
0 starsPosted by G.Ballblue on Fri Jun 25th 2004 at 3:44pm

THAT is what a rally track SHOULD be... Very nice! <br> <br>HOM effect: Did you use the null texture at all throughtout the track? Placing a null brush up against solid brush deletes that section of the faces of witch the null brush touches (What!? smiley) <br>So you could get the hom effect that way... <br>R_Speeds: Maybe because your max veiwable range is to high? Try to go as low as you can go with it. If it is to high, even if vis is running properly, sections of the map that the player can't see will be drawn anyway. <br> <br>To large: Try to see if it is only one area of the track that is to large, and leaks the world. However, if it is the entire outline of the track, then I really really pain for you : Try to find that section, and delete it. Simply fill the gap in with a shortened peice of track. Nothin flashy though, since you probably want to finish the map (I wanna see it to!!) =D
0 starsPosted by scary_jeff on Tue Apr 27th 2004 at 10:53pm

The skymap looks great, blends in with the scenery really well. <br> <br>You can definately get the HOM effect without having a leak, but as you say, there don't seem to be any shadows.
0 starsPosted by JFry on Mon Mar 29th 2004 at 10:56am

As far as I know HOM only occurs if you have a leak and now that I look at it I don't see any shadows in your screenshots. Have you been able to compile with vis and rad? If it is a leak then fixing it will most likely fix your r_speeds as well.
0 starsPosted by JFry on Wed Mar 17th 2004 at 7:03am

Looks nice although slightly barren. I especially like the texturing. What is the nature of the bugs?
0 starsPosted by Zevensoft on Wed Mar 3rd 2004 at 7:54pm

Shame about the bugs man, but it looks like it has good potential smiley
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