Posted by Perin on Sun Sep 12th 2004 at 9:12pm
This is a a discussion topic for the map "AB_Marlette" by Perin which can be found here
Map description:
This is a 'Half-Life Rally' map I made called AB_Marlette
It is based in a nice landscaped green area, with little trees and wide landscapes.
I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think
Map screenshots:
Screenshots for: AB_Marlette


This is a a discussion topic for the map "AB_Marlette" by Perin which can be found here
Map description:
This is a 'Half-Life Rally' map I made called AB_Marlette
It is based in a nice landscaped green area, with little trees and wide landscapes.
I halted the development of this map because of some bad problems. The last 5% of the progress relates to the bugs. However, I still have the .rmf and .map. I'm keeping these pictures on here just because I like the map and I'd like to know what people think
Map screenshots:
Screenshots for: AB_Marlette


Posted by Perin on Fri Jun 25th 2004 at 5:17pm
This map is too old now.. I've probably got a backup somewhere. But for the most part.. I'm done with it.
This map is too old now.. I've probably got a backup somewhere. But for the most part.. I'm done with it.
Posted by G.Ballblue on Fri Jun 25th 2004 at 3:44pm
THAT is what a rally track SHOULD be... Very nice! <br> <br>HOM effect: Did you use the null texture at all throughtout the track? Placing a null brush up against solid brush deletes that section of the faces of witch the null brush touches (What!?
Posted by scary_jeff on Tue Apr 27th 2004 at 10:53pm
The skymap looks great, blends in with the scenery really well. <br> <br>You can definately get the HOM effect without having a leak, but as you say, there don't seem to be any shadows.
Posted by JFry on Mon Mar 29th 2004 at 10:56am
As far as I know HOM only occurs if you have a leak and now that I look at it I don't see any shadows in your screenshots. Have you been able to compile with vis and rad? If it is a leak then fixing it will most likely fix your r_speeds as well.
Posted by JFry on Wed Mar 17th 2004 at 7:03am
Looks nice although slightly barren. I especially like the texturing. What is the nature of the bugs?
Posted by Zevensoft on Wed Mar 3rd 2004 at 7:54pm
Shame about the bugs man, but it looks like it has good potential

