Posted by KoRnFlakes on Thu Sep 2nd 2004 at 10:35pm
1500 wpoly is excessive for the hl engine imo. <br>on a lighter note, The pegasus map on CoD is stunning
Posted by Agent Smith on Thu Sep 2nd 2004 at 10:35pm
While 1500 r_speed is above the recommended level, it is not excessive. Excessive would be 2500, or 9999. <br> <br>Anyway, the pegasus map on CoD is rather impressive, but for this map I am attempting to make it much more realistic and exact. I am also using some textures from MOH: Allied Assault, modified of course, which tend to raise the speeds because of their resolution, which I will be lowering. So it is likely that I will be in the 1000 w_poly range. <br> <br>Also I'll probably have to change the name slightly, to dod_pegasus_bridge or something, as you pointed out it is already taken.
While 1500 r_speed is above the recommended level, it is not excessive. Excessive would be 2500, or 9999. <br> <br>Anyway, the pegasus map on CoD is rather impressive, but for this map I am attempting to make it much more realistic and exact. I am also using some textures from MOH: Allied Assault, modified of course, which tend to raise the speeds because of their resolution, which I will be lowering. So it is likely that I will be in the 1000 w_poly range. <br> <br>Also I'll probably have to change the name slightly, to dod_pegasus_bridge or something, as you pointed out it is already taken.
Posted by KoRnFlakes on Thu Sep 2nd 2004 at 10:35pm
I think allot of people will disagree with you about the r_speeds. However, I did actually mean CoD rather than DoD. <br>http://www.callofduty.com/
Posted by Agent Smith on Thu Sep 2nd 2004 at 10:35pm
See December 7th comment under dod_rural for explanation of r_speeds if you feel the need to comment on them. Thanks.
See December 7th comment under dod_rural for explanation of r_speeds if you feel the need to comment on them. Thanks.
Posted by wil5on on Thu Sep 2nd 2004 at 10:35pm
Looks good! 1500 wpoly... well, I suppose it would only have a problem on low-end machines. dod_ths has wpoly 2000+, and it seems to run fine on a 266.
Posted by Agent Smith on Sat May 8th 2004 at 5:05am
Its an interesting idea Gorbachev, one i'll have to consider. <br> <br>The map does play pretty well, kinda like those dodgy trench maps dod newbies make, but obviously not that dodgy. Its layout also makes it a challenge for the players, particularly when it comes down to fighting across the bridge, requiring a fair level of team work for each team. <br> <br>You should be able to play it yourself in a couple of days, as my r_speed tweaking is almost complete.
Its an interesting idea Gorbachev, one i'll have to consider. <br> <br>The map does play pretty well, kinda like those dodgy trench maps dod newbies make, but obviously not that dodgy. Its layout also makes it a challenge for the players, particularly when it comes down to fighting across the bridge, requiring a fair level of team work for each team. <br> <br>You should be able to play it yourself in a couple of days, as my r_speed tweaking is almost complete.
Posted by Gorbachev on Thu Apr 29th 2004 at 4:10am
I think this map doesn't really seem to have much in the way of a multiplayer type layout. It just wouldn't work that much, it's not a full DoD level per se. But it would be great for making movies in, since the layout and r_speeds don't add up to gameplay, why not use the eye-candy for it's beauty and showcase a movie in it.
Posted by Andrei on Wed Mar 31st 2004 at 8:26am
A map i made earlier has no more nor less thaaaaan...(prepare yourselves)...5000WPOLY in larger spots.
Posted by wil5on on Mon Dec 15th 2003 at 12:59pm
Looks good! 1500 wpoly... well, I suppose it would only have a problem on low-end machines. dod_ths has wpoly 2000+, and it seems to run fine on a 266.
Posted by Agent Smith on Sat Dec 6th 2003 at 1:22pm
See December 7th comment under dod_rural for explanation of r_speeds if you feel the need to comment on them. Thanks.
See December 7th comment under dod_rural for explanation of r_speeds if you feel the need to comment on them. Thanks.

