Posted by KoRnFlakes on Tue Nov 11th 2003 at 9:50am
I think allot of people will disagree with you about the r_speeds. However, I did actually mean CoD rather than DoD. <br>http://www.callofduty.com/
Posted by Agent Smith on Mon Nov 10th 2003 at 9:55pm
While 1500 r_speed is above the recommended level, it is not excessive. Excessive would be 2500, or 9999. <br> <br>Anyway, the pegasus map on CoD is rather impressive, but for this map I am attempting to make it much more realistic and exact. I am also using some textures from MOH: Allied Assault, modified of course, which tend to raise the speeds because of their resolution, which I will be lowering. So it is likely that I will be in the 1000 w_poly range. <br> <br>Also I'll probably have to change the name slightly, to dod_pegasus_bridge or something, as you pointed out it is already taken.
While 1500 r_speed is above the recommended level, it is not excessive. Excessive would be 2500, or 9999. <br> <br>Anyway, the pegasus map on CoD is rather impressive, but for this map I am attempting to make it much more realistic and exact. I am also using some textures from MOH: Allied Assault, modified of course, which tend to raise the speeds because of their resolution, which I will be lowering. So it is likely that I will be in the 1000 w_poly range. <br> <br>Also I'll probably have to change the name slightly, to dod_pegasus_bridge or something, as you pointed out it is already taken.
Posted by KoRnFlakes on Mon Nov 10th 2003 at 6:58pm
1500 wpoly is excessive for the hl engine imo. <br>on a lighter note, The pegasus map on CoD is stunning

