returnns_cerebus by InflatBeerTent


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Game: Natural Selection (HL)
Added Tue Nov 25th 2003

Map Description

This map has a discussion topic which can be visited here

small ship like place, rines have a nice big room, just got a few halls and 2 rooms done (rine spawn and hive 1)
ready room also done
if you have a better name, post it... cos open is the best i can think of and now i think it blowz, but it works a bit, o and that noF4 sign, its not gonna be there smiley

just finished the other 2/3rds of the map, i dont have much work left to do, just more boxes and growth, texturework, lights, and res, and the other 2 hives, and im prettymuch done


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Discussion
0 starsPosted by SumhObo on Tue Dec 16th 2003 at 12:09am

hmm, from your intended design the map looks a bit small and too simple to play NS on. what you really need is lots of corners to hide behind, at least 2 paths between each hive and about 3 paths leading to the marine start. i reckon you could siege the whole map from the centre room - unless you're going to have some really long corridoors, which will detract from gameplay as the turrets have limited range. <br> <br>anyways, make the map more complex, and work on the detail. not that i'm all that great at that myself... <br> <br>BTW, take your screenshots in-game where possible, VHE gives a scratchy image and fills the screen with boxes where entities should be.
0 starsPosted by Vash on Tue Nov 25th 2003 at 7:27pm

Those Alien/Marine Join team textures look a bit streched..Work on your architecture, as that room seems a bit bland, But dont give up, ya never know what could happen smiley
0 starsPosted by SumhObo on Tue Nov 25th 2003 at 7:27pm

hmm, from your intended design the map looks a bit small and too simple to play NS on. what you really need is lots of corners to hide behind, at least 2 paths between each hive and about 3 paths leading to the marine start. i reckon you could siege the whole map from the centre room - unless you're going to have some really long corridoors, which will detract from gameplay as the turrets have limited range. &lt;br&gt; &lt;br&gt;anyways, make the map more complex, and work on the detail. not that i'm all that great at that myself... &lt;br&gt; &lt;br&gt;BTW, take your screenshots in-game where possible, VHE gives a scratchy image and fills the screen with boxes where entities should be.
[author]
Posted by InflatBeerTent on Tue Nov 25th 2003 at 7:27pm


This is a a discussion topic for the map "ns_cerebus" by InflatBeerTent which can be found here

Map description:

small ship like place, rines have a nice big room, just got a few halls and 2 rooms done (rine spawn and hive 1)
ready room also done
if you have a better name, post it... cos open is the best i can think of and now i think it blowz, but it works a bit, o and that noF4 sign, its not gonna be there smiley

just finished the other 2/3rds of the map, i dont have much work left to do, just more boxes and growth, texturework, lights, and res, and the other 2 hives, and im prettymuch done

Map screenshots:

Screenshots for: ns_cerebus
0 starsPosted by Vash on Fri Nov 21st 2003 at 12:20am

Those Alien/Marine Join team textures look a bit streched..Work on your architecture, as that room seems a bit bland, But dont give up, ya never know what could happen smiley
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