returnns_helterskelter by SumhObo


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unrated
unrated
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1318 views
667 downloads
Game: Natural Selection (HL)
Added Sun Dec 14th 2003

Map Description

This map has a discussion topic which can be visited here

This map is an NS adaptation of the CS map de_helterskelter by Namphibian (with Namphibian's permission, of course). Although it isn't strictly with the NS theme of spaceships and the like, it makes for decent gameplay (tested at LANs), although the siege turrets are a little too powerful. For NS, it is a small map, giving the Marines an automatic advantage. That is why, in the adaptation, I added more cover and generally darkened the map.

Namphibian and I should be working on a project called ns_vertigo over the summer (in Australia) hols. In the meantime, please posts comments. A .map file is included - feel free to edit, but please give both Namphibian and I credit.

EDIT: Ok i've just fixed the link, you'll download a text file, just change the extension to .zip and it'll work.


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Discussion
[author]
Posted by SumhObo on Sat Jul 3rd 2004 at 4:16am

Think I might convert this map to the newly-released NS_Combat - the small structure and many dark areas were accidentally designed for it.
0 starsPosted by thursday- on Tue Dec 23rd 2003 at 2:28pm

Looks like a good adaptation. Not a good NS Map though. Can't see myself playing it, but I'm sure CS Fans will love it.
[author]
Posted by SumhObo on Thu Dec 18th 2003 at 6:43am

i have some bright areas, but they're really nothing to look at so I didn't add them to the screenshots. the marines are at the well-lit end of the building - to reach the hives, they must travel through darkness.
0 starsPosted by wil5on on Mon Dec 15th 2003 at 12:56pm

Those screens look good. Perhaps you could have made more variety (eg. bright areas)... but since it was based on another map i suppose that would have been difficult.
0 starsPosted by Vash on Sun Dec 14th 2003 at 10:28pm

Looks ok from the screenshots, could use a lot more architecture and detail, but 3/5.
0 starsPosted by wil5on on Sun Dec 14th 2003 at 10:28pm

Those screens look good. Perhaps you could have made more variety (eg. bright areas)... but since it was based on another map i suppose that would have been difficult.
[author]
Posted by SumhObo on Sun Dec 14th 2003 at 10:28pm

i have some bright areas, but they're really nothing to look at so I didn't add them to the screenshots. the marines are at the well-lit end of the building - to reach the hives, they must travel through darkness.
0 starsPosted by thursday- on Sun Dec 14th 2003 at 10:28pm

Looks like a good adaptation. Not a good NS Map though. Can't see myself playing it, but I'm sure CS Fans will love it.
[author]
Posted by SumhObo on Sun Dec 14th 2003 at 10:28pm


This is a a discussion topic for the map "ns_helterskelter" by SumhObo which can be found here

Map description:

This map is an NS adaptation of the CS map de_helterskelter by Namphibian (with Namphibian's permission, of course). Although it isn't strictly with the NS theme of spaceships and the like, it makes for decent gameplay (tested at LANs), although the siege turrets are a little too powerful. For NS, it is a small map, giving the Marines an automatic advantage. That is why, in the adaptation, I added more cover and generally darkened the map.

Namphibian and I should be working on a project called ns_vertigo over the summer (in Australia) hols. In the meantime, please posts comments. A .map file is included - feel free to edit, but please give both Namphibian and I credit.

EDIT: Ok i've just fixed the link, you'll download a text file, just change the extension to .zip and it'll work.

Map screenshots:

Screenshots for: ns_helterskelter
0 starsPosted by Vash on Thu Nov 27th 2003 at 3:38pm

Looks ok from the screenshots, could use a lot more architecture and detail, but 3/5.
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