Posted by Failsafe on Fri Jul 2nd 2004 at 7:09pm
Looks good so far, but don't forget to add light variations throughout the map. Keep up the good work.
Posted by Forceflow on Fri Jul 2nd 2004 at 7:09pm
Looks OK so far. Might get me back into NS, but I don't have the time for it ...
Posted by Kage_Prototype on Fri Jul 2nd 2004 at 7:09pm
This is a a discussion topic for the map "ns_auriga" by Kage_Prototype which can be found here
Map description:
----------------------------
<I><B>Status: Indefinite Hiatus</I></B>
The USS Auriga, a military funded research ship, has become infested by the Kharaa on the way back from a routine visit to a mining colony. Most of the ship is under lock down, and the Kharaa have been cornered into a small section of the main deck. Inspired in part by the the spaceship of the same name in Alien: Ressurection. More screens can be viewed on my website (see above).
Map screenshots:
Screenshots for: ns_auriga


This is a a discussion topic for the map "ns_auriga" by Kage_Prototype which can be found here
Map description:
----------------------------
<I><B>Status: Indefinite Hiatus</I></B>
The USS Auriga, a military funded research ship, has become infested by the Kharaa on the way back from a routine visit to a mining colony. Most of the ship is under lock down, and the Kharaa have been cornered into a small section of the main deck. Inspired in part by the the spaceship of the same name in Alien: Ressurection. More screens can be viewed on my website (see above).
Map screenshots:
Screenshots for: ns_auriga


Posted by 7dk2h4md720ih on Fri May 21st 2004 at 3:21pm
Your screenshots are a bit big, but I'll let you off because the map is pretty. The glows around the lights down the lift shaft in screen three look too solid and are quite large.
Posted by ReNo on Tue Apr 6th 2004 at 1:14am
Ceilings look a little flat and seem to give the rooms a boxy feel, which you should try and avoid I reckon. Still, looks quite nice
Posted by esechre on Mon Mar 22nd 2004 at 7:11am
I think it looks really nice. Nice detail and ns style. Borders between textures on the floor would be good, and more light_spotted goodness would be cool too
Posted by Forceflow on Wed Dec 17th 2003 at 3:23pm
Looks OK so far. Might get me back into NS, but I don't have the time for it ...
Posted by Failsafe on Wed Dec 17th 2003 at 3:43am
Looks good so far, but don't forget to add light variations throughout the map. Keep up the good work.

