I hear what your saying, I always have troubl thinking how to make my architetecture more detailed tho. I don't want to rush and ruin my map, so it won't be an entry into the contest, even tho it is the last one. [addsig]
Posted by ReNo on Tue Jul 27th 2004 at 12:35pm
I love some of your textures and hate others, particularly the outside wall around the van - what are those random blocks? I think you could do with some more detailed architecture at the ceilings in particular, they all seem to be flat surfaces judging from the screenshots. I also agree with Myrk's earlier point to a degree - some of the interiors could benefit from less coloured lighting, as at the moment a lot of it feels too yellow.
But those aside, you have done a good job on your custom textures for the most part, and the theme is certainly working. Is this going to be your entry for the contest?
[addsig]I'm getting their now
, but compile times have reached 90 minutes plus
So I have to put alot of new stuff to warrant each new compile. Have a lookie at some new screen shots and tell me what you think:

This one above shows the teleporter room (not finnished yet) and joins onto the 'spinning jennies' room.

This one is of the libary, which will connect the outer and inner rooms together. Theres a secret in here.

The van, unfinnished as of yet, will have weapons and other supplies in it. Opinions welcome, as before.
[addsig]
Posted by R@lph VViggum on Mon Jul 26th 2004 at 2:50pm
This should be fun, reminds me of de_simpsons.
Posted by trampus on Mon Jul 26th 2004 at 2:50pm
I think this is definately going somewhere is looks pretty cool atm.
Thanks, that pic is real crappy compared with the rest of the map so far. I'm still in the very early beta stage, so It'll be a while until its done.
Posted by Forceflow on Mon Jul 26th 2004 at 2:50pm
I like the green lights in the stairs. Keep up the good work, matt, this is one to look forward to.

