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1511 downloads
Game: Half-Life
Added Sun Jan 18th 2004

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This is a huge Half Life single and multiplayer map, crammed packed with Grunts and Assassins, Your Mission: Locate and Destroy all aliens that the governments army is hiding in their well fortified base, find the Gman, and behind him lies the room with the 6 alliens you must kill, just getting in is the hard part, because, you will be noticed, so grab the bow and 50 bolts, and fight your way into the fields, and figure out a way to get into the building, then make your way into the sewers with red lights and find your way around, good luck, give me feedback please on what you think


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Discussion
0 starsPosted by Campaignjunkie on Sun Jan 18th 2004 at 7:03pm

Water isn't shaded during the lighting-process of a map compile. Solutions:
- Get rid of the water.
- Replace water texture with an animated water texture (+0, +1, etc. texture prefix)
- Light the surrounding area relative to the water.

Anyways, looks way too dark. Can't really see anything to make any accurate criticisms. Yes, the player has a flashlight, but this is just really too overboard.

[addsig]
0 starsPosted by R@lph VViggum on Sun Jan 18th 2004 at 6:58pm

In the first 2 screenshots, the sniper tower's netting Rendermode should be solid, not texture. Other than that, it looks a little dark.
0 starsPosted by Pinky Suavo on Sun Jan 18th 2004 at 6:58pm

Sounds pretty cool. Is that all you get is 50 darts?
[author]
Posted by Wilddoggie on Sun Jan 18th 2004 at 6:53pm

mmmm very glowly chemical toxic waste

edit - its not water, what kind of heavy fortified governments base surrounds their base in water!!, actually if u jump in the water, you will die in 2 seconds, toxic

0 starsPosted by Forceflow on Sun Jan 18th 2004 at 6:42pm

Dunno ... try toning down the water colour, then ... I like nightly missions.

0 starsPosted by Gollum on Sun Jan 18th 2004 at 6:40pm

Quick thought from screens: it looks too dark. Dark maps + bright water = badness.
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