Posted by Le Chief on Wed Feb 4th 2009 at 3:16am
Instead of deleting the sound in the map, you may want to just delete the old sound (if it is in the mod directory) or overwrite it (if it is a default sound, content in mod folders are given higher priority than content in the gcf files). Copy the sound common/null.wav (its in a gcf file) over to the correct directory in the Half-Life 2 deathmatch folder and rename it to the problem sound sound file
Ofcourse, this will prevent the sound from being heard on other maps while the replacement is present, but its just an alternative if you don't want to go through the hassle of decompiling and recompiling.
Posted by omegaslayer on Wed Feb 4th 2009 at 2:49am
From now on please post questions in the Half Life 2 editing forums. To help you, there is a tool out there (written by the same guy who made the map decompiler) called entspy. Here is the website:
http://www.geocities.com/cofrdrbob/entspy.html
No guarantees though if it works (Valve may have a new version of .bsps out or something)
Posted by Dragon_Slayer on Wed Feb 4th 2009 at 1:33am
Found out the author is: LMPQ {{MARIO}}. Cant find any contact info to him though...


