Err yea sorry about the delay. My English teacher bombarded me with a persuasive essay and a independant study so opening VHE and cracking down on it for a few hours was hard. I have pics, ... at home. That I took last night. So I'll upload them to yous when I get home.
The map should be made final by the end of the weekend.
[addsig]
Posted by $loth on Sun Apr 18th 2004 at 3:50pm
Thanx for sharing
/me does shifty eyes. [addsig]
| ? posted by $loth |
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Working on that. I'm just adding a few more things, then taking a shower and compiling, then I'll get y'all some screens.
[addsig]Well I am fairly limited in outdoor grass textures. I have the DOD ones too. They have some ok ones, but I cant blend them in with the grass textures I already have.
I'm downloading CS1.5 (since I have new drive, forgot to backup the installer to it) overnight so I'll be able to run my map again tomorow and I'll offer you's some fresh screens as well as a dL link for comments. By then, all spawns will be there, as well as 2 distinct bomb points.
[addsig]
Posted by Gorbachev on Sun Apr 18th 2004 at 4:05am
The grassy outside seems to pointy & steep to be grass covered. Like Slayer said, a path might be good, I also think more of a "hillside" like texture would suit it better. [addsig]
Posted by omegaslayer on Sun Apr 18th 2004 at 3:56am
Just played it and it looks real good, about the only suggestion (w/o reading entire tread) is the grass area is a little toooo green, maybe find a brown texture for the ground, you know so there is a path to follow. good luck:) [addsig]
Posted by Andrei on Fri Apr 16th 2004 at 8:18am
I used to use tqrad for smaller maps.Really old.
[addsig]| ? posted by ReNo |
| Gorb was talking about the Q tools (qrad, qbsp2, etc...) and ZHLT, not VHE and HLCC wild |
I knew that![]()
Posted by ReNo on Wed Apr 14th 2004 at 8:11pm
Gorb was talking about the Q tools (qrad, qbsp2, etc...) and ZHLT, not VHE and HLCC wild

