lol, well, I also have to make the whole map bigger, because I just found out the map server will run 32 man. Meanning 16 per team, double that of standard CS maps. [addsig]
Posted by $loth on Thu Mar 18th 2004 at 7:55pm
nice 
me likes screen shots...hence the poll i made about having to have screen shots
[addsig]Actually $loth, the deadline for the comp was pushed back to the first of May. Me goes back and works on the outdoor area, I might have screens later tonight. [addsig]
Posted by $loth on Thu Mar 18th 2004 at 7:48pm
Only 13 more days till release, ignorin the fact that theres no textures, the map looks v.nice, you've obviously got a way of dealing with architecture [addsig]
Posted by 7dk2h4md720ih on Tue Mar 2nd 2004 at 9:34pm
In editor shots are one thing, but holy crap no textures lol.
I sent you a pm of it in .map format, worked fine for me. Let me know if the entities came through intact.
As for the screens, everything looks a tad blocky, there's few small details. Some railings in the first screen would be nice.
Nice work so far. [addsig]
Sorry for the missing texs.
The lights can be turned off as well.
[addsig]I aint stalling you fools
I've had an uber busy week. I can send someone the .RMF tonight if they are desprate enough and willing to fix that and compile, lol. Mind you there are custom textures like *almost* no tomorow.
I've had rifle team practices every night for the last 5 days (I made the team!) lol. I have cadets tonight also. Tomorow there is shooting again, but I'll have time to fix the map.
And I dont think you guys want in-editor screens do ya![]()
Posted by Crono on Tue Mar 2nd 2004 at 7:48pm
.........yeah *grabs stick Gwil was beating me with earlier* .... [addsig]
Posted by 7dk2h4md720ih on Tue Mar 2nd 2004 at 7:44pm
Stop stalling or we'll break your legs. [addsig]
Ok, I have some problems. When I export to .MAP, it exports, then when I open up the .MAP file, it gives me the usual "bla bla solids not created" error, but the funny thing is, hammer crashes after this.
I think I know what causes the problem, lemme check.
[addsig]
