returnka_duluding by T-Bone
ka_duluding


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Game: Counter Strike
Added Thu Jan 1st 1970

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This map has a discussion topic which can be visited here

This is my first ever finished map so dont expect miracles, it is a KA (knife arena) based counter-strike map therefor it is very small, I created this map in four hours so it is'nt to pretty it does however offer good gameplay if you are into KA maps.


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0 starsPosted by Finger on Tue Sep 15th 2009 at 6:21am

Keep it simple - start it soon smiley

I would love to participate but probably won't. I'm working my ass off, trying to work on my L4D campaign, moving across the country and taking a honeymoon to Europe in the next few weeks. Busy time smiley
0 starsPosted by G4MER on Tue Sep 15th 2009 at 5:11am

Okay the theme is My Little Snarky. smiley GO!
0 starsPosted by Riven on Tue Sep 15th 2009 at 2:46am

Quoting reaper47
smiley ... Do a vista of the given theme in Source, it will be judged on looks, you have to provide the BSP, deadline is in x weeks. Why so complicated?


Because I'm weird like that smiley I always have an issue with making things too complicated. I tell you what though, I'll make a simple post with a simple description of what to do, and then some examples, and then (maybe) a hidden (spoiler tag) description that might get into detail for optional reading. Or should I not bother with that at all, and just let people wing it at their own accord and answer questions as they come?
0 starsPosted by G4MER on Mon Sep 14th 2009 at 11:26pm

I may try at this one..
0 starsPosted by reaper47 on Mon Sep 14th 2009 at 11:24pm

Quoting Riven
I'm still writing up the technical stuff (still drafting it out) but basically, in your map the player will be limited to the bounds no bigger than X (somewhat small) enclosed or not, but playable space should be cut off somehow (invisible walls, convenient debris). Then there needs to be a view of some sort to look out upon. The view needs to be separate from the playable space; meaning, (like Aaron said), the player should not be able to reach that view. However you want to pull that off (i.e. 3D skybox, custom textures, a mix of whatever, anything goes as long as it can be run in real time within the Source game of your choice).


smiley ... Do a vista of the given theme in Source, it will be judged on looks, you have to provide the BSP, deadline is in x weeks. Why so complicated?
0 starsPosted by Le Chief on Mon Sep 14th 2009 at 5:21am

Ah! I'm so excited to start this. Can we start this competition asap? smiley
0 starsPosted by Riven on Mon Sep 14th 2009 at 5:14am

I'm still writing up the technical stuff (still drafting it out) but basically, in your map the player will be limited to the bounds no bigger than X (somewhat small) enclosed or not, but playable space should be cut off somehow (invisible walls, convenient debris). Then there needs to be a view of some sort to look out upon. The view needs to be separate from the playable space; meaning, (like Aaron said), the player should not be able to reach that view. However you want to pull that off (i.e. 3D skybox, custom textures, a mix of whatever, anything goes as long as it can be run in real time within the Source game of your choice).

Other things to think about: Your playable space itself (whatever it may be) may be allowed to move (example: a gondola moving down a mountain side, or a vehicle moving through a city block). You might get a better chance of winning if you have animated scenes rather than just static scenes. Remember A vista scene in a game should incorporate sounds too!

Almost done with the draft; I might have something ready by the end of this week! smiley
0 starsPosted by Le Chief on Mon Sep 14th 2009 at 4:24am

Basically I vista is just a nice view that the player can see but not get too.
0 starsPosted by G4MER on Sun Sep 13th 2009 at 10:07pm

Explain the Vista thing... Like a skybox? Or a map that you can not explore but only see off in the distance?
0 starsPosted by reaper47 on Wed Sep 9th 2009 at 3:49pm

Well, if it's confirmations you want to hear, Riven: Yes, I'm in! smiley
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