Posted by Forceflow on Sat Jan 14th 2006 at 10:19pm
1000 downloads ? Who on earth keeps downloading this crap ?
1000 downloads ? Who on earth keeps downloading this crap ?
Posted by Forceflow on Wed Aug 11th 2004 at 8:29pm
yeah
[addsig]
| ? quote: |
| I'll bet you'd see lots of mappers doing it though |
yeah
[addsig]
Posted by ReNo on Wed Aug 11th 2004 at 6:00pm
I'll bet you'd see lots of mappers doing it though
Posted by Forceflow on Wed Aug 11th 2004 at 5:41pm
Yeah, I did that .. I built 1 terrain, which went perfectly, then I wanted to re-use that terrain for other parts of the map, but I highered/lowered/rotated it a bit, which probably got it off the grid ... I've got 1/2 spots like on the screenshots, but that's about it ... It doesn't really affect gameplay ... I agree, it doesn't look good, but I don't see any player (in the heat of the fight) look down and examine how those brushes got seperated 2 or 3 units by some crappy fault from the author.
[addsig]
| ? quote: |
| Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices. |
Yeah, I did that .. I built 1 terrain, which went perfectly, then I wanted to re-use that terrain for other parts of the map, but I highered/lowered/rotated it a bit, which probably got it off the grid ... I've got 1/2 spots like on the screenshots, but that's about it ... It doesn't really affect gameplay ... I agree, it doesn't look good, but I don't see any player (in the heat of the fight) look down and examine how those brushes got seperated 2 or 3 units by some crappy fault from the author.
[addsig]
Posted by ReNo on Wed Aug 11th 2004 at 12:33pm
Have you read my triangle terrain tutorials? If you build your triangles like I suggest in that, and keep everything on the grid (4 or 8 units preferrably, larger if you are working on large terrain), then CSG should never have to move any vertices. [addsig]
Posted by $loth on Wed Aug 11th 2004 at 10:34am
Thats never happened to me, like that, the only prob i've had is where the side doesn't show at all and shows the 'sky' [addsig]
Posted by Crono on Wed Aug 11th 2004 at 10:09am
sloth, he most likely did but csg spazed out and tried to correct the angle. It happens a lot ... almost every time I've ever tried triangle terrain anyway. [addsig]
Posted by $loth on Wed Aug 11th 2004 at 10:06am
| ? posted by Forceflow |
| Well, the cracks are my try at a triangular terrain, but I guess I screwed things up. |
Line them up and they should look nice ![]()
Posted by Forceflow on Wed Aug 11th 2004 at 9:39am
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up.
[addsig]
Well, the cracks are my try at a triangular terrain, but I guess I screwed things up.
[addsig]
Posted by Biological Component on Wed Aug 11th 2004 at 12:42am
I noticed at least 2 spawnpoints where you are facing a wall. Not a pleasant experience.
I dont know what these cracks are supposed to be... prolly not a big deal, just looks funny.
Oh yeah, and the silence is nigh unbearable. Add some sounds. [addsig]

