Thanks for the ideas with the textures and stuff. I think I'll put the next beta up later today, but I probably won't try changing the textures until after I have got a few comments on the new version. I'm hoping people will think I did a reasonable enough job of making things more interesting that not such a big change in the textures will be needed. Not that I don't want to make some more texture variation... meh
Posted by Campaignjunkie on Sun Jun 13th 2004 at 12:25am
http://www.cs.mtu.edu/~shene/DigiCam/Gallery/Travel/Finland/Turku/castle-1.jpg
| ? posted by scary_jeff |
| OK, I tried the sharpening thing. It makes the textures look better from far away, but close up they looke very grainy, so I think I'll go back to the normal ones. I've implemented about 75% of the stuff pointed out, I just need to reduce r_speeds a bit in a couple of areas, and interesting-ize a couple more areas before putting the next beta up. |
Try Edit >> Fade Sharpen (after you apply a Sharpen filter) and you can set the opacity of the sharpen effects (as with almost any other filter) Maybe you can find a middle ground between smooth / grainy? ![]()
Some broken areas / rubble (it looks kind of like a well-aged castle) would work out nicely, with little wood beam bits sticking out and such. I think what you really need though, are some more castle-wall variations. Maybe apply some concrete and mortar on certain areas of the walls. Maybe something like this? :
[addsig]
Posted by 7dk2h4md720ih on Sat Jun 12th 2004 at 11:39pm
That doesn't really show what it looks like close up though.
Posted by Skeletor on Sat Jun 12th 2004 at 11:31pm
The textures will always look pretty crappy close up. When I saw this I thought I'd try it out.
You can probably guess which side is sharpened.
[addsig]OK, I tried the sharpening thing. It makes the textures look better from far away, but close up they looke very grainy, so I think I'll go back to the normal ones. I've implemented about 75% of the stuff pointed out, I just need to reduce r_speeds a bit in a couple of areas, and interesting-ize a couple more areas before putting the next beta up.
Hey that's really nice. I'll definately try that.
Cass - I seem to remember you saying last time that you had a texture set in mind that might be sueful for me... can you remember which it was?
Posted by KingNic on Wed Jun 9th 2004 at 2:51am
Can I just suggest that you open the TFC2 textures in Photoshop and run some sharpen filters on them, Couple of samples:

This is just opening the texture in Photoshop, then filter>sharpen. Some textures can 'take' 2 sharpen filters. Basically just keep sharpening until they start to look cack ![]()



