returnDiscoTime by Little_Robot


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Game: Half-Life: Deathmatch
Added Thu Feb 19th 2004

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This map has a discussion topic which can be visited here

Just a stupid little project I decided to do. Im toying with lighting to the max...see how extreme I can make this map with the limited and cumbersome software provided :-(


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0 starsPosted by Leperous on Thu Feb 19th 2004 at 10:23am

I'll wait until the author reads this thread, and then I'm going to delete it.
0 starsPosted by Crono on Thu Feb 19th 2004 at 9:07am

That's just what that tutorial says. . .I dunno, when I got the warning I lowered the light labels to about three and it compiled just fine. [addsig]
0 starsPosted by fishy on Thu Feb 19th 2004 at 7:13am

3.2 million times.

thats how many lines of 'warning, too many light styles on a face', that i got in a log last week. 3.2 million. the last line only said 'warning, too many', and the compile had ground to a halt. i think it had eaten all my ram.

anyhoodle, i only had 4 named lights.

0 starsPosted by Crono on Thu Feb 19th 2004 at 6:55am

This is actually covered in Leps tutorial on Error messages.

You have too many lights with the same name.
Name them all the same thing, if they aren't triggered by anything, then leave the names blank if you like. But no more then 5 differently named lights can be lighting one surface.

It's all right here

[addsig]
[author]
Posted by Little_Robot on Thu Feb 19th 2004 at 5:57am

Oops, sorry. Yeah thats what I thought it was.
0 starsPosted by Tracer Bullet on Thu Feb 19th 2004 at 5:54am

Editing forum bud...

Solution: reduce the number of light styles in the area...

[addsig]
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