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Game: Sven Co-op (HL)
Added Sun Mar 7th 2004

Map Description

This map has a discussion topic which can be visited here

Currently working (actually not, no motivation) on Afrikakorps 2 which will be two or more maps. Atm the map has 2 different themes (not visible in screens). Probably will be changed, because I'm not quite happy with this mixture of textures. That's probably why more then 2 maps will be created out of it.

See below for a description, the serie maps will be quite modified. (Below not quite correct anymore, but pretty much tells what my goals are.)

Description First part (not on screenshots):


Maps starts after Afrikakorps3 (afrikakorps2.bsp) where it says " Go to the west for extraction"

Here you will extract in a panzer vehicle players have to protect. You have to blow up doors with dynamite, capture a flag, take documents, destroy equipment, pull switches to proceed with the vehicle. The vehicle stops at places you have to open to proceed. After this map afrikakorps5 (afrikakorps3) starts.

This map is at 80% but I need to solve some problems with the vehicle part. The players can spawn on a moving vehicle now, but ammo and weapons cannot. The map use custom models so I can't give players ammo and weapons with the CFG. Need to find a way players can pickup weapons short after respawning on the vehicle. Any idea is welcome.


Description Second part (from screenshots):

Not much info yet, but this part is at 30% (see stats) and takes place at kind of ruins in a town in North Africa.

This part will be updated when more info/progress is available and I hope soon because haven't touched hammer for weeks, maybe months now!


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Discussion
0 starsPosted by _-FoX-_ on Wed Dec 8th 2004 at 12:34am

I loved the first Afrikakorps but the medics are a little weird... <br>ignore that... dont even pay any atention to it... <br>FINISH AFRIKAKORPS 2 PLZ!!!
0 starsPosted by Gollum on Thu Jun 3rd 2004 at 11:10am

Great atmosphere - keep working on it smiley
0 starsPosted by Orpheus on Wed May 19th 2004 at 9:33am

reminds me of mazemasters maps.. <br>i particularly like screen #3
0 starsPosted by scary_jeff on Tue Apr 27th 2004 at 10:56pm

It's a great theme in those screenshots, the colours all look just right. Keep working on it!
[author]
Posted by MysticMDT on Sun Mar 7th 2004 at 10:08pm

Thx for comments, it's indeed a improved over the first mappack which was made in quite short period with more focus on gameplay then design actually. I have to put more time in design what I'm going to do from now, but now I'm stuck with no motivation smiley ah well..
0 starsPosted by Crono on Sun Mar 7th 2004 at 9:23pm

This looks like an improvement on some of the draw backs of the earlier map pack. <br> <br>It's looking good.
0 starsPosted by wckd on Sun Mar 7th 2004 at 5:01pm

i like how it looks so far. Keep it coming.
0 starsPosted by Crono on Sun Mar 7th 2004 at 1:14am

This looks like an improvement on some of the draw backs of the earlier map pack. &lt;br&gt; &lt;br&gt;It's looking good.
0 starsPosted by wckd on Sun Mar 7th 2004 at 1:14am

i like how it looks so far. Keep it coming.
[author]
Posted by MysticMDT on Sun Mar 7th 2004 at 1:14am

Thx for comments, it's indeed a improved over the first mappack which was made in quite short period with more focus on gameplay then design actually. I have to put more time in design what I'm going to do from now, but now I'm stuck with no motivation smiley ah well..
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