ok...ive updated my map, the 1st screen shot is the updated version, the 2nd is the old version, and as for the third, its the other bomb site
the one thing i dont like is the opening in the roof, the lighting across it is really dodgy
any comments will be accepted [within reason
]
Posted by beer hunter on Tue Mar 16th 2004 at 11:43pm
Yup, its just called a big box method but can have more than 4 side walls.
| ? posted by beer hunter | ||
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces. But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map. |
or a complicated many sided box ?
Posted by beer hunter on Tue Mar 16th 2004 at 1:25am
| ? quote: |
| Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?] |
Yeah, that sounds about right and i would go with what other peeps said - texture the ceiling with the sky brush on all faces.
But if you remove the big box i suspect that there may be a lot of compile errors from leaks and entities that are outside the world. It could take a while to fix them and may be easier to leave the big box for this map.
Posted by Gwil on Mon Mar 15th 2004 at 11:15pm
Yeah ![]()
the big block method is a good accepted way of finding leaks beerhunter... but not for creating skyboxes. As JFry said, build a brush textured sky (on all sides!) which acts as the "ceiling".
oh, and dont forget to put ~CLIP brushes on cliff edges/the sky as well, just in case.. (they stop people falling out of the level by creating an "invisible wall")
[addsig]
Posted by JFry on Mon Mar 15th 2004 at 9:23pm
yes that is correct. Simply build the sky as if it were the "ceiling" to your outdoor areas.
| ? posted by beer hunter |
| /slaps you for being naughty Don't get too hung up on it, its prolly one of the easiest fixes to get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc. |
/me rubs self where been slapped
Thanks BH, so would it be better just to put a sky above the outside areas just upto the rocks?-in pic 1
[did that sound right?]
Posted by beer hunter on Mon Mar 15th 2004 at 7:30pm
/slaps you for being naughty
Don't get too hung up on it, its prolly one of the easiest fixes to
get a map to compile and i can understand why peeps do it. Just try not to use it again as it can kill a map - bigger file size, increased compile times, usually higher r_speeds etc.
| ? quote: |
| or the result of enclosing the map in a big box to solve a leak - not a good idea. |
if you mean that the sky is a big hollow box around the map then yes it is *me hides in shame of being noobed at*
[addsig]
Posted by beer hunter on Sun Mar 14th 2004 at 6:27pm
There's some lighting bugs in there, could be due to a poorly constructed map or the result of enclosing the map in a big box to solve a leak - not a good idea.


