de_altitude


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3424 views
421 downloads
Game: Counter Strike
Added Mon Apr 24th 2006

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This map has a discussion topic which can be visited here

Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes


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Discussion
[author]
Posted by $loth on Sun Mar 14th 2004 at 12:15pm

? posted by Myrk-
In the 1st pic is there a hole between the rock cliff edge and the building which is seeping light?

i dont think that there is, the enviroment light is directly above the first pic

[addsig]
0 starsPosted by Myrk- on Sun Mar 14th 2004 at 11:01am

In the 1st pic is there a hole between the rock cliff edge and the building which is seeping light? [addsig]
0 starsPosted by Kain on Sat Mar 13th 2004 at 10:41am

? posted by Orpheus

this room/area.. its a box, with stuff tacked to the inside walls, not Incorporated into the room, but glued to the walls ans such.

make alcoved for the valves, make indentations in the ceiling for the door.. make the floor multiple elevations, in other words, don't just attach everything to the pre-existing walls.. make them look like they belong, not added to fill in space.

Totally true! The space should be more animated. But I like the ambiance in the images, your choice of textures, and the lighting. Good work!

[author]
Posted by $loth on Wed Mar 10th 2004 at 4:18pm

ok...so i have taken all of ur comments into thought and changed my mind, i have taken the download link off [well just about to ] and will edit the map over the next few weeks.

TBH Mapping is harder than it looks as i have now found out.

[addsig]
[author]
Posted by $loth on Mon Mar 8th 2004 at 7:48pm

lol okies, thanx,

/face goes red with n00bieness

[addsig]
0 starsPosted by 7dk2h4md720ih on Mon Mar 8th 2004 at 4:55pm

? quote:
thanks for those great words of wisdom orph, but what do u exactly mean by :quote:but poorly executed so to speak.:unquote:? so that i can improve up on in my next map


It's [*quote] and [*/quote] without the stars to get the quote box. [addsig]
0 starsPosted by Orpheus on Mon Mar 8th 2004 at 4:11am

? posted by Leperous

"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside

yeah, what he said

its a fairly simple concept, but kinda hard to make a reality..

[addsig]
0 starsPosted by beer hunter on Sun Mar 7th 2004 at 6:37pm

It feels a bit too HLDM-like, try using more CS textures as they usually look better than HL tex's.

The lighting in the orange corridor near bomb site B is extreme, for light_spots set the Inner Angle to less than the Outer Angle to get a fade at the light edges, try 24/96.

The env_beam rain sprites aren't too noticeable. Replacing them with an animated rain sprite would prolly look a lot better and take less time to do. Jinx has a nice one on his site - http://www.cryotank.net/

Try and make the next map a bit more realistic as the better CS maps seem to have more real world type buildings, vehicles, layouts etc.
[author]
Posted by $loth on Sun Mar 7th 2004 at 3:18pm

cool, thanks, a bit puzzling but thanks anyway [addsig]
0 starsPosted by Leperous on Sun Mar 7th 2004 at 3:06pm

"Build the room around the contents" I think is the gist, rather than building big rooms and putting things inside

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