de_altitude


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Game: Counter Strike
Added Mon Apr 24th 2006

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Counter-Terrorists: protect the high tech,low security labs for
your future descoveries!

Terrorists:infiltrate and destroy the high tech labs!
Started.......*drum rolls*about the beggining of december
Finished....... yes


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0 starsPosted by Orpheus on Sun Mar 7th 2004 at 2:40pm

lemme see if i can do this again, i am a bit out of practice in my critiquing.. my advice, for what its worth, dig up some of my old critiques.. they are numerous and pretty indepth, some might answer a few of your questions.

this room/area.. its a box, with stuff tacked to the inside walls, not Incorporated into the room, but glued to the walls ans such.

make alcoved for the valves, make indentations in the ceiling for the door.. make the floor multiple elevations, in other words, don't just attach everything to the pre-existing walls.. make them look like they belong, not added to fill in space.

hope that made sense..

[addsig]
[author]
Posted by $loth on Sun Mar 7th 2004 at 2:30pm

thanks for those great words of wisdom orph, but what do u exactly mean by
? quote:
but poorly executed so to speak.
? so that i can improve up on in my next map [addsig]
0 starsPosted by Orpheus on Sun Mar 7th 2004 at 2:23pm

as master dave said, it is best if you post incomplete maps, its far easier for you to incorporate anything we might tell you that way.

your improvement may, or may not be dependant on our advice, but it is a fact that a few of our members do not post many beta's and their progress has been slow indeed, a few have never advanced at all, sadly.

snarkpit doesn't really concern itself with completed versions near as much as work-in-progress maps, it shows us ( the ones who care ) that you are more apt to be receptive of our advice if a map is unfinished, the alternative is a map already done and, well our collective experience will pick it to pieces, and usually ends up with the new mapper leaving in a huff.

looking at the screens, i see potential, but i also see extreme n00bism.. the details are in place, but poorly executed so to speak.

anywho's, a great 1st map none the less, far superior to mine.. the difference is, i had none of the advantages the snarkpit allows you 5 years ago.. use your resources wisely.

[addsig]
[author]
Posted by $loth on Sun Mar 7th 2004 at 1:55pm

Thanx AS, theyre some gd tuts, both of them. [addsig]
0 starsPosted by 7dk2h4md720ih on Sun Mar 7th 2004 at 1:39pm

It's better if you post semi complete maps so you can fix problems and incorporate others suggestions before they're released.

Looks nice for a first map, but there's plenty of room for improvement.

First off, check out this cliff tutorial:
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=14

Then read this:
http://www.snarkpit.com/editing.php?page=tutorials&id=10

Where did Reno's other tuts go btw?

Keep up the mapping bud. [addsig]
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