Cratesis


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5901 views
1430 downloads
Game: Half-Life: Deathmatch
Added Thu Mar 23rd 2006

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This map has a discussion topic which can be visited here

If crates are the spawn of Satin, welcome to hell. Before you is the one of the many crate factories which labor night and day to bring these insipid cubs of evil to CS and HLDM maps everywhere. From molten metal to six sided polygons, I aim to meet the needs of all creatively blocked mappers in the world!! *cue evil laughter*

A medium HLDM map with three main areas planned including the crate production area, crate storage area *cringe*, and the hydroelectric dam which powers the plant. r_speds are rather high in places, but meh... I was really more concerned with visuals than gameplay to the maps detriment.


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0 starsPosted by Orpheus on Sat Mar 25th 2006 at 6:06pm

Cannot download/play it now, but I know that I was here during its creation and as such should be allowed to rate it.
0 starsPosted by parakeet on Fri May 7th 2004 at 1:45am

amazingly beautiful = D i luv it
0 starsPosted by Orpheus on Thu May 6th 2004 at 9:41am

? posted by Tracer Bullet
No worries Orph. All good points. In all honesty I never intended it to be as big as it is, but I tend to get carried away with these things. Thanks for the critique! I may indeed try a smaller redo of this theme for the competition.

*wipes brow*

i am so glad.. i hate being the barer of bad news, especially when so much work is obvious..

scale it down.. many places can be copy/pasted.. or areas clipped off to reduce the placers accessibility and effectively reduce the line of sight... r's will drop.

[addsig]
[author]
Posted by Tracer Bullet on Thu May 6th 2004 at 4:46am

No worries Orph. All good points. In all honesty I never intended it to be as big as it is, but I tend to get carried away with these things. Thanks for the critique! I may indeed try a smaller redo of this theme for the competition.
0 starsPosted by Orpheus on Thu May 6th 2004 at 12:29am

INSERT OBLIGATORY WARNING HERE:

the cratenator THE BOSS of all crate making machinery.


the origin, and beginning destination of the cratenator..

the cratenator from a distance.. the amount of machinery IMO is phenomenally incorporated BTW

IMO, the only 3 shortfalls of this entire map are 1) texture choices, i love this set, but the map still suffers from so limited usage of them. 2) R_Speeds, there are just to many of them, and 3) scale, the map has such large areas/rooms, it is no wonder the r's are high..

this belt assembly is cool beaners, but it needs a purpose.. some reason to be up here other than the altitude advantage it obviously has.. there are no items to be found at all.

i realize the cratenator, ejects only one type of crate style, but this room would greatly appreciate some variety.. the dull grey ones are just way over done..

another example of excessive r's.. the reason is obvious, so i am not accusing TB of laziness as with many times i mention r's, but the room really stresses the ol graphics card

a glow sprite.. for??? i forgot to look from below to see if there is a light fixture here, but the sprite is still IMO to far from the wall..

some very interesting hallways architecturally speaking

you tease, a ladder to.... no place

DON'T DRINK THE WATER, diarrhea will be the least of your worries

VERY impressive

water, clipped against glass.. = yucky if you are lucky, you can fix this by putting the edge of the water, inside the glass, just stop short of the other side.

more of that outstanding machinery

more of those superb corridors.. very nice

the r's in here, really had my screen jittering i assume it was a combination of both "E's and W's" doing it..

the path from hell.. notice the r's .. seriously though, the path is just way to steep.. mostly due to the grand scale of the area..

looking back down, you get a better feel for the angle of the walkway..

RPG "a" needs to be on ledge "b" to the left.. heavy artillery should be a bit harder to get.. while i am thinking of it.. the gauss is just as accessible

due to the scale of the room, you see how steep the stairs needed to be.. maybe a lift would be better?

planned??? the crate hangs here every time for a few seconds..

i hate to sound so poorly about this map, especially when so damned much effort went into it, but IMO its suffers just to much on its scale.. i dunno if it was through ignorance, or design, but if the map was just half as open.. the benefits would be astronomical.. if it were my call, I'd say.. redesign it, but the work thus far.. it would be a shame to lose it all

actually.. i think someone gifted in larger than life maps might need to look this one over.. *looks pleadingly at Reno,Gollum and KFS* i think they could be much more appreciative of what it would entail to lower the r's..

nice try TB.. i hope i didn't piss you off completely..

[addsig]
0 starsPosted by Adam Hawkins on Wed Apr 28th 2004 at 11:07am

Spawn of 'Satin' smiley Heh...I don't imagine a sheet of material spawning :P Anyway, I like the look of this map - nice atmosphere and a different theme to usual. Possibly a little dark but then i'm viewing it at work on a flatscreen so it might just be this computer.
0 starsPosted by Kampy on Mon Apr 19th 2004 at 9:58am

beautiful ! I love it
0 starsPosted by GrimlocK on Sun Apr 4th 2004 at 6:26am

The rock work looks interesting in your screen shots, too bad I don't have HL installed anymore, I'd like to give it a run when its released

0 starsPosted by beer hunter on Sat Mar 27th 2004 at 7:04pm

Wow ! someones been busy what a big difference from the last version, those tex's have improved the map a lot.

Favourite bit is the big pit with molten metal at the bottom and those 8 beams forming that dome thing, you've nailed the lighting in that area.
0 starsPosted by Orpheus on Fri Mar 26th 2004 at 9:05pm

it seems that periodically my briefcase reassigns another URL to the links.. so to save any further headaches.. just visit the briefcase and look in the folder corresponding with this map.. the briefcase's url is never changing, so its far easier just to go that route..

thanx for your patience guys.. to be able to upload 15 meg files, its worth the extra hassle

[addsig]
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