Posted by Gollum on Mon Mar 8th 2004 at 9:51am
It's too dark! The molten metal looks really good; I hope it scrolls smoothly.
Posted by Tracer Bullet on Mon Mar 8th 2004 at 8:21am
Noted.
I was already thinking of getting rid of that corridor. the glass is gone, but I rather like that impossibly structured room... It's actualy large enough that I'm hitting my r limit in there already, so there won't be much more detail.
[addsig]
Posted by Cassius on Mon Mar 8th 2004 at 6:21am
Glass in Half-Life isn't meant to be used so dynamically as to be the surface for a tube or hallway, nor is it very good in broken form, and, in your map, you have both of these, combined into one object no less.
The orangey room looks good, but the greyer room is teh no, mainly because of the side support architecture; it seems like somthing that would fold in on itself; nor is it terribly complex in there.
Triangle roofed- hallways dont exist for a reason, make it an arch.
[addsig]
Posted by Tracer Bullet on Mon Mar 8th 2004 at 6:16am
Not that I mind flattery, but seriously guys. crits, crits crits....
[addsig]
Not that I mind flattery, but seriously guys. crits, crits crits....
Posted by Cassius on Mon Mar 8th 2004 at 5:38am
This is the best Half-Life Deathmatch Map Ever Made!!!!!!!!


