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Game: Half-Life: Deathmatch
Added Fri Jul 2nd 2004

Map Description

This map has a discussion topic which can be visited here

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<I><B>Status: Indefinite Hiatus</I></B>

This is effectively a rushed stop-gap map (and hence I've been a bit half-arsed with it), to fill the creative void in my head. It's called yard because it is set in and around a small concrete yard, enclosed by buildings. With a crashed truck nearby. 'N' stuff. I might not even end up finishing it, as it's just to get ideas flowing for my other map projects, despite its small size.


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0 starsPosted by Andrei on Sun Oct 24th 2004 at 8:17pm

That truck needs to be a little more bent-up.
[author]
Posted by Kage_Prototype on Fri Jul 2nd 2004 at 7:09pm


This is a a discussion topic for the map "dm_yard" by Kage_Prototype which can be found here

Map description:

----------------------------
&lt;I&gt;&lt;B&gt;Status: Indefinite Hiatus&lt;/I&gt;&lt;/B&gt;

This is effectively a rushed stop-gap map (and hence I've been a bit half-arsed with it), to fill the creative void in my head. It's called yard because it is set in and around a small concrete yard, enclosed by buildings. With a crashed truck nearby. 'N' stuff. I might not even end up finishing it, as it's just to get ideas flowing for my other map projects, despite its small size.

Map screenshots:

Screenshots for: dm_yard
0 starsPosted by Cassius on Sun Jun 6th 2004 at 12:12am

The direction of your light_environment is more than a little off.
0 starsPosted by 7dk2h4md720ih on Sat May 22nd 2004 at 1:25am

Nice usage of those textures. Find a better sky when you have a chance. smiley
0 starsPosted by Perin on Mon Mar 15th 2004 at 12:18am

You should also maybe throw in some fire hydrants and pipes along the buildings; like power pipes, power lines, etc.
[author]
Posted by Kage_Prototype on Sun Mar 14th 2004 at 9:57pm

Meh, I rushed it. That's why. :P If I do plan to release it, that'll be something I'll address. I just thought &quot;gah, wreckage....too much work for something I started on a whim&quot;. Cheers for the positive comments so far, I might actually end up taking this map seriously. smiley
0 starsPosted by ReNo on Sun Mar 14th 2004 at 9:49pm

Not only that Vash, but the fact it seems to have crashed into the wall without causing the slightest bit of damage to it fills my mind with doubts smiley Don't mean to be instantly sceptical but the truck should be modified quite heavily I think, its current setting just makes you go &quot;How?&quot;
0 starsPosted by Perin on Sun Mar 14th 2004 at 9:37pm

This has a nice realistic look to it. The thing I noticed is the size scale; the truck looks way to large for the road. It looks like it takes up 1.5 lanes. Maybe shrink the truck or make the roads bigger. It looks great nonetheless.
0 starsPosted by Vash on Sun Mar 14th 2004 at 9:30pm

That trucks fliped cargo looks fake setting next to the un-flip truck smiley. <br> <br>Liking it so far.
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