Posted by MJCS-gTFC- on Sun Mar 21st 2004 at 6:00pm
I am now going to most likely fix the ladder textures once i figure out how
<br>Then I hope to add the extras in and stuff like that. If there is anything else you can see from the pics please tell me.
I am now going to most likely fix the ladder textures once i figure out how
Posted by MJCS-gTFC- on Sun Mar 21st 2004 at 5:57pm
This is a a discussion topic for the map "The Alamo" by MJCS-gTFC- which can be found here
Map description:
The Alamo - A Snipers Maps by MJCS-gTFC-
Objective: Kill your enemy before your enemy gets you.
Players: 2-16
Class: Sniper
Scoring: 1 kill = 1 point
Notes: Do not go into the other base...you cant without a mod and if you do you get shot.
Homepage: <A HREF="http://www.globaltfc.com" TARGET="_blank">www.globaltfc.com</A>
HLGaming: <A HREF="http://www.hlgaming.com" TARGET="_blank">www.hlgaming.com</A>
Contact : irc.gamesurge.net - #globaltfc
Credits :
MJCS-gTFC- (I made the map)
Vercon Systems (Beta tester - ideas)
StrangeBrew (Beta Test)
EdgeNetwork (For hosting my site)
Valve-Erc (Remote Compile System)
N/A (Adobe Hut Prefab)
Map screenshots:
Screenshots for: The Alamo


This is a a discussion topic for the map "The Alamo" by MJCS-gTFC- which can be found here
Map description:
The Alamo - A Snipers Maps by MJCS-gTFC-
Objective: Kill your enemy before your enemy gets you.
Players: 2-16
Class: Sniper
Scoring: 1 kill = 1 point
Notes: Do not go into the other base...you cant without a mod and if you do you get shot.
Homepage: <A HREF="http://www.globaltfc.com" TARGET="_blank">www.globaltfc.com</A>
HLGaming: <A HREF="http://www.hlgaming.com" TARGET="_blank">www.hlgaming.com</A>
Contact : irc.gamesurge.net - #globaltfc
Credits :
MJCS-gTFC- (I made the map)
Vercon Systems (Beta tester - ideas)
StrangeBrew (Beta Test)
EdgeNetwork (For hosting my site)
Valve-Erc (Remote Compile System)
N/A (Adobe Hut Prefab)
Map screenshots:
Screenshots for: The Alamo


Posted by MJCS-gTFC- on Fri Mar 19th 2004 at 1:05am
Yeah, i need to make some more screen shots...i have been meaning too
Yeah, i need to make some more screen shots...i have been meaning too
Posted by Orpheus on Thu Mar 18th 2004 at 1:30pm
i agree with alien, plus i must stress that a 400k screenshot is very bad.. try to get it down to less than 100 <br>www.xat.com is calling you.
Posted by 7dk2h4md720ih on Wed Mar 17th 2004 at 3:24pm
If it's 90% done you should have in game screenshots up to show the lighting etc.
Posted by MysticMDT on Tue Mar 16th 2004 at 3:02am
Yes, indeed. A wall with fence on top or rocks at the sides would be good to add as I said before.
Posted by Adam Hawkins on Mon Mar 15th 2004 at 1:50pm
Top right pic...could really benefit from something to give the illusion of more depth - it currently just ends into nothingness. You could put a fence with a gate (with the town name swinging from it), and on the other side, mask the abrupt end with some terrain slopes i.e hills. That way, you get the impression that there is more over the hills, and that your world doesn't just end

