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unrated
unrated
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2828 views
653 downloads
Game: Counter Strike
Added Mon Mar 22nd 2004

Map Description

This map has a discussion topic which can be visited here

An unknown terrorist group have taken
several people hostage. They recently transported
the hostages to a safehouse smuggled inbetween
apartment buildings and warehouses in a poor district.
A Counter-Terrorist taskforce has been assembled to
dispatch the terrorist threat and rescue the hostages.
(edit)changed to 99% as i will likely change things Bruce pointed out.


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0 starsPosted by mrnielsen on Wed Jan 26th 2005 at 2:25pm

Havnt downloaded, but your screenies reveal a nice texture usage!
[author]
Posted by esechre on Mon Mar 22nd 2004 at 8:09pm

f**k, i changed it to beta 99% as i will be changing a few things and it deletes all the comments? :S Oh well, i got everyones feedback so thanks guys, it will be improved soon smiley
[author]
Posted by esechre on Mon Mar 22nd 2004 at 8:08pm


This is a a discussion topic for the map "Rue" by esechre which can be found here

Map description:

An unknown terrorist group have taken
several people hostage. They recently transported
the hostages to a safehouse smuggled inbetween
apartment buildings and warehouses in a poor district.
A Counter-Terrorist taskforce has been assembled to
dispatch the terrorist threat and rescue the hostages.
(edit)changed to 99% as i will likely change things Bruce pointed out.

Map screenshots:

Screenshots for: Rue
[author]
Posted by esechre on Mon Mar 22nd 2004 at 8:03pm

indeed what the hell was i thinking.. that pic really points it out, thanks. What do you mean by the atmosphere though?
0 starsPosted by Bruce on Mon Mar 22nd 2004 at 2:39pm

http://www13.brinkster.com/belua/cs_rue_pics.jpg <br>Here you go. + I added a point on the score, 3 insted of 2 now. I'm not used to a 1-5 rating system, we use a 1-10 rating system. I think it's worth a 3, but it has some major flaws, mostly in atmosphere. <br> <br>Maybe the score will turn out higher after the playtest, we'll see.
0 starsPosted by Bruce on Mon Mar 22nd 2004 at 2:35pm

Poke646 textures right? Proportions are way off, especially on some of the doors and objects. Some of the window textures are way too small, the windows are about as big as the players chest, and there's a whole bunch of different &quot;proportion-matter&quot; errors. Just like reno said, make the boundaries less obvious. Assault(2k) has a great example of less obvious boundaries. <br> <br>All in all, I don't really get a great feeling when playing this map, I'm going to be playtesting it next week @ a LAN so you'll hear more about the flow then. <br> <br>PS. don't forget to use invisible boundaries to keep people from where they aren't supposed to go, I jumped via the window on the 2nd screen right into the grass which is surrounded by fences, very very bad stuff because we CS players are always very interested in going somewhere we aren't supposed to go.
[author]
Posted by esechre on Mon Mar 22nd 2004 at 10:56am

Well i see what you mean about the window proportions, with some of the textures, the windows are very thin. I dont think I will change this because in my opinion, it isnt that obvious, plus the windows that do seem thin are set to 1.00, so stretching it any further will look bad, so if anything, its a bad one in the texture, though Marc more than likely used those for buildings that the player doesnt get up close, because they are not very hi-res. I havent noticed any other objects which are out of proportion, the doors are exact, so could you please point these out? <br> <br>As for the point about being able to jump in to the yard, i specifically made that possible, thats why there are crates stacked next to it smiley <br> <br>I dont really see how i deserved a fail for textures that were designed too small.. oh well smiley Thanks for taking the time to play though it, let me know how it plays at that LAN smiley Oh, and I will alter those foul fat streetlights, cheers for pointing that out guys.
0 starsPosted by ReNo on Sun Mar 21st 2004 at 12:57pm

Looks quite good, though too boxed in. Obviously you need an outer boundary but I think it could have been done less obviously. For example, in the third screenshot, there is a big tall brick wall on the left, that is just an obvious boundary. It doesn't look as though it is a building, or serves a purpose in its place - its just an obvious boundary. To be fair though, that is the worst example of this in the screenshots and the rest looks ok, so put this comment down to desperately looking for a criticism in what looks like a decent if not exceptional city map.
0 starsPosted by $loth on Sat Mar 20th 2004 at 8:02am

like WC said, the poles on the street lights are a lil bit fat, apart from that, the map look great!As far from what i can see on the map layout from the pics it look to be fun&gt;&gt;&gt;&gt;&gt;me clicks DL button
[author]
Posted by esechre on Sat Mar 20th 2004 at 2:29am

Sorry guys, forgot to put the &quot;/images&quot; in there, but i uploaded them to Snarkpit for thumbnailed goodness. Thanks for the feedback Wildcard, but im not working on that map anymore, no more time smiley I was hoping i could get some feedback about how it flows though, so i can learn for any other mp maps i make in the future (cos that was my first) smiley Cheers!
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