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Game: Half-Life: Other...
Added Mon Mar 22nd 2004

Map Description

This map has a discussion topic which can be visited here

PG_Section1. The first level for my mod, Project Genesis. I can't give away any story unfortunately, sorry! smiley (Btw, the mod is still under development, so you cannot download it yet.)


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[author]
Posted by esechre on Mon Mar 22nd 2004 at 5:23am


This is a a discussion topic for the map "Confusion" by esechre which can be found here

Map description:

PG_Section1. The first level for my mod, Project Genesis. I can't give away any story unfortunately, sorry! smiley (Btw, the mod is still under development, so you cannot download it yet.)

Map screenshots:

Screenshots for: Confusion
[author]
Posted by esechre on Mon Mar 22nd 2004 at 4:41am

Yea, once i get my lazy ass around to recompiling, there is a night texture, and the fades are less bright. Have to remember the glass transparency and to adjust the fade size. Thanks for the nice comments guys. 'Preciate it smiley
0 starsPosted by 7dk2h4md720ih on Mon Mar 22nd 2004 at 3:18am

There doesn't seem to be any light coming in from the windows, put in a light_env to get some nice shadows on the ground. A night/darker sky would suit the theme better.
0 starsPosted by Perin on Mon Mar 22nd 2004 at 1:43am

I've always like this map, Ben. The only thing you should maybe do is make that glass more transparent, make it so it looks like more &quot;real&quot; glass. Maybe adjust the FX Amount to about 50-75. <br> <br>Keep it up, buddy.
0 starsPosted by ReNo on Sun Mar 21st 2004 at 12:53pm

Extremely effective use of the default textures, nicest use of them I've seen in a long time. Good job so far smiley
0 starsPosted by Orpheus on Sun Mar 21st 2004 at 9:23am

*drools* <br>i still love the default textures, was why i postponed using customs for so long, only 2 of my releases even had custom textures.. <br>nice start.
[author]
Posted by esechre on Sun Mar 21st 2004 at 3:08am

Thanks for the comments guys! And alien sniper good eye. I noticed the intensity of the fade, but didnt see the relation between it and the light spot. Thanks for pointing that out smiley
0 starsPosted by Forceflow on Sat Mar 20th 2004 at 10:13pm

The standard textures look spinkified ... good job !
0 starsPosted by 7dk2h4md720ih on Sat Mar 20th 2004 at 3:15pm

Make the fades on the blue lights in the first pic less intense and have the spread out more towards the bottom, it's not in line with the pool of light on the floor below. The windows could do with being a bit more transparent too. Looks great though. smiley
0 starsPosted by $loth on Sat Mar 20th 2004 at 7:57am

damn! i love that first shot smiley <br>like Vash said, u make the old HL tex's look great!
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