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Game: Half-Life: Deathmatch
Added Sat Dec 4th 2004

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<B>RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.</B>
<I>To install: open &quot;persia&quot; in the .zip, and extract the 5 or 6 folders into &quot;valve&quot;. I don't know why it's even in &quot;persia&quot;, I'm stupid.</I>

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!


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Discussion
0 starsPosted by 7dk2h4md720ih on Wed Mar 31st 2004 at 12:56am

It's coming along very well. Love that reflective ground. The thing that stands out most are your non spherical domes and that crappy texture on them.
0 starsPosted by JFry on Fri Mar 26th 2004 at 12:46pm

That looks incredible! I love the style you put into your maps. Hope this one gets released.
0 starsPosted by Mr.Ben on Mon Mar 22nd 2004 at 7:33am

Oh my, that's rather pretty, cj! :P
0 starsPosted by esechre on Mon Mar 22nd 2004 at 5:29am

thats fairly good considering the scale of it so far. Also, hl sp? Wont it be kind of odd running around persian palaces with a rocket launcher and egon? :P On second thoughts, that would be awesome.
[author]
Posted by Campaignjunkie on Sun Mar 21st 2004 at 9:18pm

Thanks for all the feedback... Didn't expect so many comments! 8)! <br> <br>Yeah, I'll work on the lighting for sure in the future, and probably change it to an evening setting. But the problem with an open map like this is that VIS and RAD really take a long time. I'll probably end up faking the torch-light (if any), and I'll add some flags and stuff. R_speeds peak around 1000 without any optimization yet (almost no func_walls yet), and I'm hoping to bring it down to something playable. <br> <br>As for Nightwatch... Don't worry. After all, I have to have SOMETHING to do during compiles, right? 8)
0 starsPosted by KungFuSquirrel on Sun Mar 21st 2004 at 9:01pm

And I wonder why I don't see more NW work from you... smiley <br> <br>More seriously, looks great. Very cool style. Eager to see how it turns out. smiley
0 starsPosted by Namphibian on Sun Mar 21st 2004 at 8:51pm

Looks very impressive.
0 starsPosted by Forceflow on Sun Mar 21st 2004 at 7:21pm

and ... what about the r_speeds ?
0 starsPosted by wckd on Sun Mar 21st 2004 at 4:50pm

WOW. Everything about this map screams &quot;holy s**t&quot;. I can't wait for you to finish this.
0 starsPosted by 7dk2h4md720ih on Sun Mar 21st 2004 at 2:22pm

Looking great so far. Can't find anything to comment about that isn't obvious.
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