Posted by JMW on Tue Aug 10th 2004 at 10:46pm
1 to many beers last night. I just realized how ignorant my post was. Sorry, I guess I should only use winzip when sober... <br>map looks good and unzips fine. <br> <br>-JMW
Posted by ReNo on Tue Aug 10th 2004 at 1:58pm
Errr, just copy all the folders from the persia folder in the zip into your valve folder, and the job is done
Posted by JMW on Tue Aug 10th 2004 at 4:21am
Stunning, at least the screenshots are. I tried to dl it but I dont feel like moving all of your files to the right directories. It looks nice but I dont feel like spending time moving all of the files out the persia directory into the right ones. Nice. <br> <br>-JMW
Posted by ReNo on Tue Aug 10th 2004 at 2:53am
My comments from the forum thread, after a 5 person playtest... <br> <br>CJ's "Persian Letters" has more potential than pretty much any other DM map I've seen, but in its current shape it leaves quite a bit to be desired. Anomalies such as func_illusionary handrails with no clip brush, or seemingly solid bits of rubble that you can fall righ through, detract quite a bit from the stunning first impressions. It runs like a dream considering the awesome grandeur and detail, and while gameplay was hampered by some questionable weapon placement (which can be attributed both to CJ's original plans for a non-DM game mode which has so far failed to materialise, and no doubt lack of time) the layout and z-axis combat mean this could be one hell of a player as well as a looker.
Posted by Campaignjunkie on Mon Aug 9th 2004 at 11:53pm
Well geeze you should have offered to fix it last night at like 1 AM!! Too late anyway.
[addsig]
Well geeze you should have offered to fix it last night at like 1 AM!! Too late anyway.

[addsig]
Posted by Ferret on Mon Aug 9th 2004 at 10:25pm
jesus you dont have to delete to fix clipnodes campaign! PUT THEM BACK IN AND SEND ME THE RMF AND I WILL FIX IT FOR YOU
Posted by Campaignjunkie on Mon Aug 9th 2004 at 8:32pm
A list of cutout content due to constraints / BSP limits:
- Dynamic King of the Hill gameplay; each area had a pad, and the hill would randomly move every 30 seconds. Had to remove due to allocblock:full error. Also conveniently solves the problem of finding other players to fight in the giant map.
- Water reflections in the Baths area; had to remove to conserve leaves. Looks pretty damn cool though.
- Traps within the palace. Spikes, crushing walls, swinging axes of doom, etc. Cut out for allocblock:full and to conserve leaves. But would have added an interesting dynamic to the gameplay, or quite possibly become incredibly annoying. Never had time for a playtest though.
- Lots of other cool details and cliff-brushes, deleted to save clipnodes and leaves. Damn map limits!
Assuming I did do a more polished version, I don't think I can add the detail back in, considering the BSP limits. Maybe I'll chop up parts of this map to use in a mini-Singleplayer pack, who knows.
[addsig]
A list of cutout content due to constraints / BSP limits:
- Dynamic King of the Hill gameplay; each area had a pad, and the hill would randomly move every 30 seconds. Had to remove due to allocblock:full error. Also conveniently solves the problem of finding other players to fight in the giant map.
- Water reflections in the Baths area; had to remove to conserve leaves. Looks pretty damn cool though.
- Traps within the palace. Spikes, crushing walls, swinging axes of doom, etc. Cut out for allocblock:full and to conserve leaves. But would have added an interesting dynamic to the gameplay, or quite possibly become incredibly annoying. Never had time for a playtest though.
- Lots of other cool details and cliff-brushes, deleted to save clipnodes and leaves. Damn map limits!
Assuming I did do a more polished version, I don't think I can add the detail back in, considering the BSP limits. Maybe I'll chop up parts of this map to use in a mini-Singleplayer pack, who knows.
[addsig]
Posted by Forceflow on Mon Aug 9th 2004 at 7:24pm
this looks great ... so many good maps in compo this year ... decisions, decisions ...
[addsig]

