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Game: Half-Life: Deathmatch
Added Sat Dec 4th 2004

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<B>RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.</B>
<I>To install: open &quot;persia&quot; in the .zip, and extract the 5 or 6 folders into &quot;valve&quot;. I don't know why it's even in &quot;persia&quot;, I'm stupid.</I>

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!


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0 starsPosted by Gwil on Sat Jul 24th 2004 at 7:58am

Garden:

I know they look fairly tacky but a few "{" based plants in the openings in the garden would be nice - perhaps even hide goodies amongst them? Or, water - I imagine persian plumbing survived on a 100% connected basis - wells, ponds, pumps.

Statues, obelisks, monoliths, frieses (that the right word/spelling) just to enhance the "culture" of it? Maybe even a mock hanging gardens, that'd be easy enough to make

[addsig]
0 starsPosted by Ferret on Sat Jul 24th 2004 at 2:41am

alrighty lol

noice

now I now how it functions.

[author]
Posted by Campaignjunkie on Sat Jul 24th 2004 at 2:34am

Some overhead screens for Ferret. Tried to kind of paint over to show how the flow in the map goes, but it kind of just ended up a mess. *shrug*




[addsig]
0 starsPosted by Ferret on Sat Jul 24th 2004 at 2:20am

Another thing I"d suggest is put things with your book cases. THey seem really repeptive atm. Maybe just like a tilted rolly ladder thing to break it up? Another texture? Needs more details on the ground for cover ect.
0 starsPosted by Kage_Prototype on Sat Jul 24th 2004 at 2:18am

so...many...barneys...choke... [addsig]
0 starsPosted by Ferret on Sat Jul 24th 2004 at 2:16am

Best <br>f**king <br>ever
0 starsPosted by 7dk2h4md720ih on Sat Jul 24th 2004 at 2:13am

That's about ten times bigger than I imagined!

Can't think of anything great to add at the moment. Have you considered market stalls in the courtyard area? Quite cheesy but they fit the theme well.
0 starsPosted by Ferret on Sat Jul 24th 2004 at 2:13am

I'd say compile it because right now it looks really...bright

But I"ms ure it'll look swell ingame. One thing though is that its really open. That could be bad gameplay wise so make sure you offer close confrontation too so everyone gets to have fun

btw, can you show me a top down WC view so I get an idea of the scale of things?

[author]
Posted by Campaignjunkie on Sat Jul 24th 2004 at 2:01am

Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Less of a progress update. More of a desperate plea for help. I have been infected with the dreaded mapper's block. Anyway, in typical Ferret-style, I'm going to post more Hammer screens. Still haven't compiled. Yep, I'm that stupid. Anyway, what I'm asking is for any feedback/suggestions on various areas; obviously moreso with the less-finished areas. Barney's are for checking scale. Courtyard, Gardens, and Barracks are the areas I need the most help on. Palace Hallway, Hallway, and Library are pretty much finished.

Palace Hallway.


Hallway thing.


Barracks


Courtyard


Baths


Gardens



Library



Feedback not only encouraged - it is demanded.
[addsig]
0 starsPosted by Crackerjack on Thu Jul 8th 2004 at 1:33pm

Agreed. Awesome stuff here. [addsig]
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