Posted by ReNo on Thu Jul 8th 2004 at 1:16pm
Thats without a doubt the best hammer screenshot I've ever seen. Owned.
[addsig]
Posted by Orpheus on Thu Jul 8th 2004 at 12:25am
| ? posted by Campaignjunkie |
|
Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so |
/me reminds self to add a western accent so my California friend will recognize humor ![]()
*puts on serious face*
i would be honored to playtest/critique this one..
[addsig]Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so
Kage: Err, not so sure about that... Going to need to study some DM maps to get a better idea of how to do proper weapon placement. But I'm planning a few gimmicks in the map that should make it a bit... Unique?
Forceflow: Thanks, even though it's a pitiful little Hammer screenshot. ![]()
Ferret: I don't know, not sure if I should have you help with my textures - it'll impact your own entry's quality, don't you think? I think I'll try to improve/mangle the textures some more myself a little more before pestering you about it ![]()
Posted by Ferret on Wed Jul 7th 2004 at 10:26pm
I need to get to working on your textures so I can get you more color in that map. It looks great, awesome atmosphere and all (i'm presuming those far away buildings are unaccessible...) but the map lacks color! Either way you WAY pwned me.
Posted by Kage_Prototype on Wed Jul 7th 2004 at 9:16pm
This better play as well as it looks. [addsig]
Posted by Orpheus on Wed Jul 7th 2004 at 8:45pm
all that detail in a 93k screenshot.. CJ, you are an inspiration.. perhaps you could give classes on proper screenshot file sizes?
/continues droolage
[addsig]Crappy Hammer screenshot. Real update coming later. But for now, um, just pretend that this screenshot is compiled and humor me a bit.

Posted by Crono on Fri Jun 25th 2004 at 6:20pm
There's a pre-compiled version of the pixel shader support with a massive glow here
It was compiled with the HL dlls, so it has those weapon modles. You have to recompile a specific mods dlls with this Cg code for them to have pixel shader support.
Personally, I think the amount of blur effect is a bit much, a little less with some other effects he talks about here would be cool.
Also, if you don't have these dlls don't expect a 'cool glow'

