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Game: Half-Life: Deathmatch
Added Sat Dec 4th 2004

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<B>RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.</B>
<I>To install: open &quot;persia&quot; in the .zip, and extract the 5 or 6 folders into &quot;valve&quot;. I don't know why it's even in &quot;persia&quot;, I'm stupid.</I>

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!


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Discussion
0 starsPosted by ReNo on Thu Jul 8th 2004 at 1:16pm

Thats without a doubt the best hammer screenshot I've ever seen. Owned.
[addsig]
0 starsPosted by 7dk2h4md720ih on Thu Jul 8th 2004 at 2:01am

I doubt Ferret is that competitive Cj.
0 starsPosted by Orpheus on Thu Jul 8th 2004 at 12:25am

? posted by Campaignjunkie

Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so

/me reminds self to add a western accent so my California friend will recognize humor

*puts on serious face*

i would be honored to playtest/critique this one..

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[author]
Posted by Campaignjunkie on Thu Jul 8th 2004 at 12:14am

Orph: It's just processed through Photoshop - JPEG quality @ 45, Blur @ .1 or so

Kage: Err, not so sure about that... Going to need to study some DM maps to get a better idea of how to do proper weapon placement. But I'm planning a few gimmicks in the map that should make it a bit... Unique?

Forceflow: Thanks, even though it's a pitiful little Hammer screenshot.

Ferret: I don't know, not sure if I should have you help with my textures - it'll impact your own entry's quality, don't you think? I think I'll try to improve/mangle the textures some more myself a little more before pestering you about it

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0 starsPosted by Ferret on Wed Jul 7th 2004 at 10:26pm

I need to get to working on your textures so I can get you more color in that map. It looks great, awesome atmosphere and all (i'm presuming those far away buildings are unaccessible...) but the map lacks color! Either way you WAY pwned me.
0 starsPosted by Forceflow on Wed Jul 7th 2004 at 10:01pm

Stunned again.
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0 starsPosted by Kage_Prototype on Wed Jul 7th 2004 at 9:16pm

This better play as well as it looks. [addsig]
0 starsPosted by Orpheus on Wed Jul 7th 2004 at 8:45pm

all that detail in a 93k screenshot.. CJ, you are an inspiration.. perhaps you could give classes on proper screenshot file sizes?

/continues droolage

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[author]
Posted by Campaignjunkie on Wed Jul 7th 2004 at 8:37pm

Crappy Hammer screenshot. Real update coming later. But for now, um, just pretend that this screenshot is compiled and humor me a bit.

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0 starsPosted by Crono on Fri Jun 25th 2004 at 6:20pm

There's a pre-compiled version of the pixel shader support with a massive glow here

It was compiled with the HL dlls, so it has those weapon modles. You have to recompile a specific mods dlls with this Cg code for them to have pixel shader support.

Personally, I think the amount of blur effect is a bit much, a little less with some other effects he talks about here would be cool.

Also, if you don't have these dlls don't expect a 'cool glow' [addsig]
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