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Game: Half-Life: Deathmatch
Added Sat Dec 4th 2004

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<B>RELEASED AUGUST 2004. People's Choice of 2004 Snarkpit Competition.</B>
<I>To install: open &quot;persia&quot; in the .zip, and extract the 5 or 6 folders into &quot;valve&quot;. I don't know why it's even in &quot;persia&quot;, I'm stupid.</I>

When I played Prince of Persia, what really stuck out for me was the level design. All of it was very seamless and connected - you had a genuine feeling of where you were going throughout the palace and it all seemed like one place. Flash forward a few months. I slave away at the last second and barely pump out a map for the competition. I'm such an idiot!


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0 starsPosted by Cassius on Fri Jun 25th 2004 at 3:53pm

Ahem... THANTO!!!

[addsig]
0 starsPosted by Ferret on Fri Jun 25th 2004 at 2:37pm

damn you cj! now I have competition (and now that reno lost his map! loL~L btw reno start rebuilding it NOW!!~)

I like how it looks but yeah outside is overbright andlacks shadows. Both not very good for a night time setting eh?

0 starsPosted by ReNo on Fri Jun 25th 2004 at 1:05pm

You should try applying the glow a bit more I reckon - it looks cool on the cloth, but how about using it on the windows and things? [addsig]
0 starsPosted by Pericolos0 on Wed Jun 23rd 2004 at 7:57am

cool, make those clothes a model and give em some cool wavy animation
0 starsPosted by Forceflow on Wed Jun 23rd 2004 at 5:51am

That's an awful lot of code.

[addsig]
[author]
Posted by Campaignjunkie on Wed Jun 23rd 2004 at 12:38am

It's actually a separate modification. You can give any map the "glow treatment", I guess.

Low-Spec (GeForce 2, GeForce 4 MX, TNT) Glow:
http://collective.valve-erc.com/index.php?go=tron2

High-Spec (GeForce 4 Ti and up) Glow:
http://collective.valve-erc.com/index.php?go=tron1

[addsig]
0 starsPosted by Cassius on Wed Jun 23rd 2004 at 12:04am

Wait, how do I give my map this glow treatment?

0 starsPosted by Orpheus on Tue Jun 22nd 2004 at 9:16pm

google search some Aurora Borealis shots.. that would look cool in your new map CJ [addsig]
0 starsPosted by scary_jeff on Tue Jun 22nd 2004 at 9:16pm

I think you need to make it so there are some stronger shadows being cast onto that area. It seems very bright for night time, and I can't see any lights...

The new fangled glow-thingy looks nice, but perhaps could do with toning down a bit? The second screenshot, the cloths look like they are emiting light. Still great textures/ing, good idea using a masked texture for the spikes along the top of the wall too
[author]
Posted by Campaignjunkie on Tue Jun 22nd 2004 at 9:07pm

Hmm, trying to find Another World but no luck. Maybe a company would see fit to remake it into 3d or something?

Oh, and time to briefly bring this thread back on-topic (unfortunately). Mangled a few new textures and practically ripped a scene out of Prince of Persia - yeah, I'm shameless and have no creativity.

(Trying out the new fangled glow-thingy by DeathWish. Additive cloth-things don't convert too well, as they're way too bright. Oh well, not like anyone will actually play this map anyway.)

[addsig]
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