Posted by Jinx on Tue Dec 5th 2006 at 3:01am
This is a a discussion topic for the map "Goldeneye Temple" by Jinx which can be found here
Map description:
A 'lite' version of my Temple map that is in v1 of AHL. This is the old layout, and it resembles the old Goldeneye map much more closely. Basically, I thought this layout was different enough to warrant a separate release. Also, I wanted to go for a "console-style" look in this map. So the architecture is simple, there are fewer textures, and weapon spawns are marked and whatnot. The map also has teleporters in the pool. They take you roughly in the direction they are from the center of the pool, and each in/out set shares a unique sprite so you can quickly learn them. Anyway, it's a bit bland, but I figured GE fans might like it.
Map screenshots:
Screenshots for: Goldeneye Temple


This is a a discussion topic for the map "Goldeneye Temple" by Jinx which can be found here
Map description:
A 'lite' version of my Temple map that is in v1 of AHL. This is the old layout, and it resembles the old Goldeneye map much more closely. Basically, I thought this layout was different enough to warrant a separate release. Also, I wanted to go for a "console-style" look in this map. So the architecture is simple, there are fewer textures, and weapon spawns are marked and whatnot. The map also has teleporters in the pool. They take you roughly in the direction they are from the center of the pool, and each in/out set shares a unique sprite so you can quickly learn them. Anyway, it's a bit bland, but I figured GE fans might like it.
Map screenshots:
Screenshots for: Goldeneye Temple


Posted by 7dk2h4md720ih on Mon Mar 22nd 2004 at 11:07am
The lighting could do with a bit of work. I though the original was class.
Posted by Jinx on Mon Mar 22nd 2004 at 6:11am
heh it's the same texture as in Revenant, but I managed to get away with using transparent entity water since the map is so simple. the layout was not designed with vis-blockers in mind, which is why it's so simple. That, and I am lazy. I even copied the torches from Revenant. Sheesh I suck!
heh it's the same texture as in Revenant, but I managed to get away with using transparent entity water since the map is so simple. the layout was not designed with vis-blockers in mind, which is why it's so simple. That, and I am lazy. I even copied the torches from Revenant. Sheesh I suck!
Posted by esechre on Mon Mar 22nd 2004 at 6:10am
Looking fairly nice, bland as you mentioned but as you said, you did that deliberately. I like the hieroglyphics on the pillars (did i spell that correctly) But i think the brick textures on the wall look very big. Also, im liking the water
Posted by Vash on Mon Mar 22nd 2004 at 6:08am
Cannot test atm, but will soon! That water looks devine

