Posted by Junkyard God on Fri Nov 5th 2004 at 8:16pm
Nice map dude, verry nice, <br> <br>only one thing -not a comment but more of some maybe usefull info- <br>alot of places with tiles on the walls (metro stations, public toilets etc) <br>have some curved corners too, i think it might increase the beauty of you already awsome map, maybe you should try it to see how it looks. <br> <br>anyway, great maps, nice textures, keep it up , it looking good
Couple of new screens. I would post thumbs but my server appears to be non-responsive atm.
http://www.gamesupply.co.uk/kingnic/screens/as_05.jpg
http://www.gamesupply.co.uk/kingnic/screens/as_04.jpg
And an update on:
http://www.gamesupply.co.uk/kingnic/screens/as_03.jpg
On a side note, does anyone have a LARGE water texture? Even if it isn't animated it's good. I've got a HUGE dam here, but I have to scale the water texture up to 7x to even make an impact on the repetitiveness, and the dam looks about 1000 units long. It's actually over 6000 units long.
[addsig]
Posted by $loth on Thu Apr 8th 2004 at 12:12pm
This is a great looking map, you have definatly given a feeling for this map, all the textures fit in well with each other, nice work!
[addsig]Naturally Jeff, as well as a randomly fire feature, especially while whacking a new clip in.
EDIT:: Nice One Jeff, just gave me an idea for one of the levels ![]()
Posted by scary_jeff on Tue Apr 6th 2004 at 9:25pm
Looks great so far, and I like the story - who cares if it conflicts with HL2?
Will the SA80 include a 'randomly not work' feature?
TBH I have no idea. A couple of months maybe? I quit my student job a while back and I've been working on this for about 2 weeks, on and off, and have about 10% done I reckon, not including tweaking and the majority of the code.
Just dont expect this thing to be long ok? I'm definately aiming for quality over quantity. To put some perspective on it, SEThorian completed the first level in about 3 minutes, and I'm aiming for about 10 levels altogether.
[addsig]
Posted by Perin on Tue Apr 6th 2004 at 7:38pm
Nice architecture, nice story, nice textures. I especially picture 3 with the spot light effects. Keep it up.
Posted by OtZman on Tue Apr 6th 2004 at 7:31pm
I know this is a stupid question, but how long will it take for you to finish this mod/map? I can't wait to play it
Glad to see people like it - tis very motivating ![]()
@Tracer Bullet - that was fresh off the compile but I loved that shot as it was
. One of the grates is now swung off and is discarded on the floor, plus the lights are a little sharper. Seems to be much better now anyway. I don't want to change the area much more due to a puzzling puzzle (for half-life's puzzles anyway...) in that room.
@Orpheus. Damn fine screen. Personally I'd have put a trim around the edge of the grate, but it looks pretty dang good as-is.
@ReNo - teh w00tage. Mappers I really look up to are you, Campaign Junkie and KFS. Good to see I please
. Anyways, I do like the texture and I've perhaps used it a bit too much but it's certainly not too frequent.

