Posted by wckd on Tue Apr 6th 2004 at 1:30am
i am amazed. good job, right when it's done im definitely going to download.
Posted by Orpheus on Tue Apr 6th 2004 at 12:24am
| ? posted by Yak_Fighter | ||||
naw, cataclysm was a mix of meatpack and than_industrial |
i didn't use any meat pack i dont think, but than for sure.. some of our choices were similar if i recall ![]()
great minds really do think alike.. 
Posted by Yak_Fighter on Tue Apr 6th 2004 at 12:17am
| ? posted by Orpheus | ||
didn't you use some shaderlabs in catalyst bud? i didn't intend for anyone to re-look at N_P, i was just making noise about myself |
naw, cataclysm was a mix of meatpack and than_industrial
Posted by ReNo on Tue Apr 6th 2004 at 12:02am
Looks pretty good mate, glad to see your still doing some mapping
Posted by Orpheus on Tue Apr 6th 2004 at 12:01am
| ? posted by Yak_Fighter |
|
Yeah, but I never paid attention when running around No_Patience... *runs back to my maps* |
didn't you use some shaderlabs in catalyst bud?
i didn't intend for anyone to re-look at N_P, i was just making noise about myself ![]()
Posted by Yak_Fighter on Mon Apr 5th 2004 at 11:56pm
Yeah, but I never paid attention when running around No_Patience...
*runs back to my maps*
Posted by Orpheus on Mon Apr 5th 2004 at 9:43pm
| ? posted by KingNic |
|
Yak_Fighter: Mix of Poke646, Meatpack and the Shaderlab all at work |
i see some of the same set i used in No_Patience ![]()
can't be all bad then ![]()
look at the FLOOR
[addsig]
Posted by Kage_Prototype on Mon Apr 5th 2004 at 9:24pm
you can never go wrong with poke646 textures.

